I would just make them as a separate unit entirely, personally. That's how I'm handling lineage 2 stuff. But then again, space concerns are irrelevant for my project.
I don't own d3, but I'm interested in playing around with the various character meshes/textures. For example, I'm curious if I can turn the male demon hunter into a gun-slinging cowboy type. I would ask for max files of some of the characters with all the armor meshes and their corresponding textures, but they're probably too big for you to upload for me, right? I'm only interested in the player characters, I have more than enough monsters from other games to suit my purposes. Also, I can make the normals and specular myself. MindTex produces some pretty good results with Lineage 2 models so far.
How are you adding the player color? Is it a channel you are passing over or manual texture painting?
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I would just make them as a separate unit entirely, personally. That's how I'm handling lineage 2 stuff. But then again, space concerns are irrelevant for my project.
I don't own d3, but I'm interested in playing around with the various character meshes/textures. For example, I'm curious if I can turn the male demon hunter into a gun-slinging cowboy type. I would ask for max files of some of the characters with all the armor meshes and their corresponding textures, but they're probably too big for you to upload for me, right? I'm only interested in the player characters, I have more than enough monsters from other games to suit my purposes. Also, I can make the normals and specular myself. MindTex produces some pretty good results with Lineage 2 models so far.
How are you adding the player color? Is it a channel you are passing over or manual texture painting?