@Zolden: Go I thought you might want to make it "original", that's why I suggested additional changes. One good example would be using it in a map that also uses carriers while still making they look unrelated. As I said the model is already a nice idea, so if my example isn't the case just ignore it.
@Zolden: Go We are a force of nature! FEAR THE THUNDER! XD Now seriously, your not-carrier ship has an interesting design, right now I feel the carrier's front part is what needs to be changed. It is what makes the model still give away its origin. Maybe change how the sides don't connect with each other? Add a central crystal or smaller pads and other details?
@DrSuperEvil: Go yeah yeah I know... that's why we are the best around here ;-) haha do you think we could use our areas of study to make an interesting map somehow?
@DrSuperEvil: Go reptiles and birds are mostly diurnal, while our "shitty mouse ancestors" as Zolden called them were nocturnal for thousands of generations, making it a better choice to see in the dark than seeing better colors ;-) But don't worry, we have 3 types of color receptors, most other mammals have only 2.
@DrSuperEvil: Go I agree it looks "too perfect" to be true, could use a diffuse to remove that feeling. Also I'd like to see some work with terrain textures at the base to make it mix more naturally.
@Zolden: Go He means the in-game wireframe for the unit. And I'd say it takes less than 5 minutes... ;-)
I see, yeah, good remake, so no blue glows. Of course if the intention wasn't to go for a remake you could change a lot and add protoss awesomeness to it ;-)
@Zolden: Go I thought you might want to make it "original", that's why I suggested additional changes. One good example would be using it in a map that also uses carriers while still making they look unrelated. As I said the model is already a nice idea, so if my example isn't the case just ignore it.
@Zolden: Go We are a force of nature! FEAR THE THUNDER! XD Now seriously, your not-carrier ship has an interesting design, right now I feel the carrier's front part is what needs to be changed. It is what makes the model still give away its origin. Maybe change how the sides don't connect with each other? Add a central crystal or smaller pads and other details?
@DrSuperEvil: Go yeah yeah I know... that's why we are the best around here ;-) haha do you think we could use our areas of study to make an interesting map somehow?
@DrSuperEvil: Go I had to use my biology degree around here, and I didn't see your sarcastic face ;-)
@Zolden: Go Will you work on it for 100mi years?
@DrSuperEvil: Go reptiles and birds are mostly diurnal, while our "shitty mouse ancestors" as Zolden called them were nocturnal for thousands of generations, making it a better choice to see in the dark than seeing better colors ;-) But don't worry, we have 3 types of color receptors, most other mammals have only 2.
@Alnatair: Go Eve heard of PrintIn's blender addon?
@Zolden: Go Awesome, now Terran can have Hawaian Dancers in their infantry ;-)
@DrSuperEvil: Go I agree it looks "too perfect" to be true, could use a diffuse to remove that feeling. Also I'd like to see some work with terrain textures at the base to make it mix more naturally.
@Zolden: Go They are looking funny, the fat cannon made me think of the cannon from Super Mario 64 somehow.
@Zolden: Go He means the in-game wireframe for the unit. And I'd say it takes less than 5 minutes... ;-)
I see, yeah, good remake, so no blue glows. Of course if the intention wasn't to go for a remake you could change a lot and add protoss awesomeness to it ;-)
@Zolden: Go They look great! Specially the protossish one. Throw in a blue glow here and there and its perfect! Keep up the good work.