Looks like a crude Sonic Tank. I mean a regular one is more elongated and has different cabin and body:
But hey nice to see it, perhaps a tank without a gun could be used as a universal vehicle to attach all sorts of things to it - dual gun, single gun, radar dish, some laser
Nice effects you've got there, and the snow b*tch strikes again. I like especially that freeze/slide effect, is it made with art tool effects or is it the triggers/data editor to change the terrain and units below? Also nice tank
1) Nice but perhaps better without the two zerg spikes on her back
2) texture looks way off, can't see his head or is it just a body with a wizard hat?
Well that's true :> Since I ran out of 3ds max trial, just for a simple unit with model of Hyperion Lab Door, I had to play around 1.5 hrs with site operations until the door appeared exactly in the center of the unit, as otherwise it appeared away from the selection circle and that means I couldn't use the pathing to be right under the model with such a mismatch, With 3ds max I would've positioned it in no time.
but some things that could be added as doodads such as the flat sheeps/rams, may not be necessary in a model, one could put all sorts of things hanging, is the model only the plants and wood or is it also the colonist hut? Cause the colonist hut could also be added from the game
So nice, a StarCraft II style construction yard from Dune II? Well it kind of reminds me. I cannot say there is any building from dune 2 that impresses me except maybe the house of IX and the starport and mostly the Palace. But the IX and the starport can be doodad-ed while the Palace is one of a kind.
Fine by me. Back in war3 I've used buildings that look like tanks and were also less detailed, I've used them like Dune II units. Hiveworkshop has made some rocket launcher vehicle but it was too wide or different to resemble the one from Dune. I like your vehicle, just the width it needs to have! For less detailed, I think when the details come from the texture such as on the Dune II screenshots above, that details, it will still be very cool!
Btw do you feel like releasing your rocket launcher vehicle? Tthough with wheels instead of deployed and err slightly changed missile pod like in the intro, would be nice.
Just use a missile with random impact offset for siege tank sieged attack, why to create a new model for it?
Nah I was talking about the data system for it, not a model. Sure, nice idea,
Yeah I saw that one, then I saw you mentioned you were doing something Dune 2 related! Talk about thinking what I am thinking :P
You really are gonna do Dune II models? Awesome! I know I am doing a mixture race but when you imported the model for me I mentioned I would import some Nano buildings that were made for me or I did myself from Empire Earth. Now the units used for these buildings can be anything, so besides recreating some myself, my race is to consist of units or prototypes of units from other games. I had Warhammer 2 units for my race, then I changed them, As part of the new composition I am making, I was thinking of adding Dune II units, the Rocket Launcher or Deviator being a must. When you said you would do Dune II units, I can think of a lot more I would love to see and add since Dune 2 is my favorite old RTS game and will fill the emptyness of my race's units!
How do you intend to make them Dune II style and not SC2? Would they be more cartoony or? I think either way that is an awesome idea, Ornitopther, Rocket Launcher, Devastator, Sonic TANK (with the new HotS mechanics to scatter units and bodies when a wave is cast), w00t!!!
But yeah whenever you do and if you do them, I am glad you did a Rocket Launcher vehicle, even though for Dune it may need more accuracy.
Wow, nice job with everything, sure nice to watch! I like the gel cubes and the gel pyramid that bended, so funny :) Btw where is that place with the glassy building you posted there? it's awesome, would love to go there.
Also since you do vehicles and such, you made some rocket launcher vehicle there, do you want to try making some cool looking DUNE II rocket launcher! that
Or the Deviator
Some people suggested that terran needs a new unit, some came up with the idea of a rocket launcher vehicle. I loved the idea but Blizz won't do. Personally I would use and need a DUNE II Rocket launcher as one of the units I would add to my Nano buildings from Empire Earth that need units to build, once I start importing them.
I even have the ability concept of such unit, I think I never posted it in blizz forums and I should for HotS. So, similar to the Dune II launcher, launches one or to two missiles that are not very accurate to the target ground (yes targets only ground units and structures and can target ground/terrain). Does splash damage at impact, the rockets may very inaccurate but when they are close or hit, the single target damage is big.
Funny domino effects there and the vids. Amazing models! Man when are they gonna make a new RTS like war3 with more of these new units and races.
@Zolden: Go
Looks like a crude Sonic Tank. I mean a regular one is more elongated and has different cabin and body:
But hey nice to see it, perhaps a tank without a gun could be used as a universal vehicle to attach all sorts of things to it - dual gun, single gun, radar dish, some laser
@Zolden: Go
Nice effects you've got there, and the snow b*tch strikes again. I like especially that freeze/slide effect, is it made with art tool effects or is it the triggers/data editor to change the terrain and units below? Also nice tank
@Zolden: Go
1) Nice but perhaps better without the two zerg spikes on her back
2) texture looks way off, can't see his head or is it just a body with a wizard hat?
New model above looks awesome
lol
@Zolden: Go
Nice but isn't it better if the water in the fountain is white than blue, more like transparent or whitish
@Zolden: Go
Well that's true :> Since I ran out of 3ds max trial, just for a simple unit with model of Hyperion Lab Door, I had to play around 1.5 hrs with site operations until the door appeared exactly in the center of the unit, as otherwise it appeared away from the selection circle and that means I couldn't use the pathing to be right under the model with such a mismatch, With 3ds max I would've positioned it in no time.
but some things that could be added as doodads such as the flat sheeps/rams, may not be necessary in a model, one could put all sorts of things hanging, is the model only the plants and wood or is it also the colonist hut? Cause the colonist hut could also be added from the game
@Zolden: Go
So nice, a StarCraft II style construction yard from Dune II? Well it kind of reminds me. I cannot say there is any building from dune 2 that impresses me except maybe the house of IX and the starport and mostly the Palace. But the IX and the starport can be doodad-ed while the Palace is one of a kind.
@Zolden: Go
Cool, very alienish with this look as if made of some quicksilver or other liquid metal, gold-silver alloy. Ornitopther!
Fine by me. Back in war3 I've used buildings that look like tanks and were also less detailed, I've used them like Dune II units. Hiveworkshop has made some rocket launcher vehicle but it was too wide or different to resemble the one from Dune. I like your vehicle, just the width it needs to have! For less detailed, I think when the details come from the texture such as on the Dune II screenshots above, that details, it will still be very cool!
Btw do you feel like releasing your rocket launcher vehicle? Tthough with wheels instead of deployed and err slightly changed missile pod like in the intro, would be nice.
@Zolden: Go
Nah I was talking about the data system for it, not a model. Sure, nice idea,
Yeah I saw that one, then I saw you mentioned you were doing something Dune 2 related! Talk about thinking what I am thinking :P
You really are gonna do Dune II models? Awesome! I know I am doing a mixture race but when you imported the model for me I mentioned I would import some Nano buildings that were made for me or I did myself from Empire Earth. Now the units used for these buildings can be anything, so besides recreating some myself, my race is to consist of units or prototypes of units from other games. I had Warhammer 2 units for my race, then I changed them, As part of the new composition I am making, I was thinking of adding Dune II units, the Rocket Launcher or Deviator being a must. When you said you would do Dune II units, I can think of a lot more I would love to see and add since Dune 2 is my favorite old RTS game and will fill the emptyness of my race's units!
How do you intend to make them Dune II style and not SC2? Would they be more cartoony or? I think either way that is an awesome idea, Ornitopther, Rocket Launcher, Devastator, Sonic TANK (with the new HotS mechanics to scatter units and bodies when a wave is cast), w00t!!!
But yeah whenever you do and if you do them, I am glad you did a Rocket Launcher vehicle, even though for Dune it may need more accuracy.
ROFL, the walking skirt died : )))) those were so funny models you posted
Wow, nice job with everything, sure nice to watch! I like the gel cubes and the gel pyramid that bended, so funny :) Btw where is that place with the glassy building you posted there? it's awesome, would love to go there.
Also since you do vehicles and such, you made some rocket launcher vehicle there, do you want to try making some cool looking DUNE II rocket launcher! that
Or the Deviator
Some people suggested that terran needs a new unit, some came up with the idea of a rocket launcher vehicle. I loved the idea but Blizz won't do. Personally I would use and need a DUNE II Rocket launcher as one of the units I would add to my Nano buildings from Empire Earth that need units to build, once I start importing them.
I even have the ability concept of such unit, I think I never posted it in blizz forums and I should for HotS. So, similar to the Dune II launcher, launches one or to two missiles that are not very accurate to the target ground (yes targets only ground units and structures and can target ground/terrain). Does splash damage at impact, the rockets may very inaccurate but when they are close or hit, the single target damage is big.