Camera angle should not matter at all, the real trick is the offset between the two cameras (or the two "sources"). The only rule would be that both cameras have to be at the same focal length and field of view, otherwise you'd end up with some weird perspectives. After all, irl things are shot in 3D and camera angle changes almost always :P
The real deal is to offset the camera the same distance each of your eyes would see the objects afar from each other, this is aprox. 2'' but increases depending on how far the object you're focusing is. But this is calculated via some weird optical logarythms formulaes so I'd just ignore it since it works perfect in this case :P
yeah, how exactly are you doing it? because when i experimented a while ago in anaglyph movies i remember the layers had to be set to add as blend mode.
That looks incredibly awesome, good work.
Camera angle should not matter at all, the real trick is the offset between the two cameras (or the two "sources"). The only rule would be that both cameras have to be at the same focal length and field of view, otherwise you'd end up with some weird perspectives. After all, irl things are shot in 3D and camera angle changes almost always :P
The real deal is to offset the camera the same distance each of your eyes would see the objects afar from each other, this is aprox. 2'' but increases depending on how far the object you're focusing is. But this is calculated via some weird optical logarythms formulaes so I'd just ignore it since it works perfect in this case :P
yeah, how exactly are you doing it? because when i experimented a while ago in anaglyph movies i remember the layers had to be set to add as blend mode.
Yep. Effect is too great.
You can somewhat see it in the mountains in the back but not up front. Try reducing the offset a little bit.
This is pretty cool stuff too. Keep them coming. I'd love to see a mirror box effect :P http://digitalcomposting.files.wordpress.com/2011/12/2011_12_01_142855.jpg