@Zolden: Go
I'll check out the water asset in that case. There's still one (at least I think that there is only one ;) ) material that is not supported by the exporter.
@Zolden: Go
I think that If you put another object, slightly smaller or slightly bigger than the displace one (I'd go with slightly smaller) with opacity and green color in the diffuse layer it'd be a green glass :) I think the slightly smaller would do better since it would refract it also.
As for the reversing the normal vectors: just flip the normals of the model before you bake the normal map. I don't think it would work as a mirror though.
I suspect that the displace is some kind of screen space shader.
Funny, on a still image it looks more like a mirror/chrome rather than a glass. Maybe add some sort of double-sided object on top of that cube with high opacity but at the same time with high spec value.
Besides that it's great :)
OR
go down with the strength on the displace material.
Ok so you have selected the Cargo Dirigible but it has an icon of a dropship :) This icon is called wireframe in editor (the one above health and energy)
Oh that crazy Russian Military Thought! :)
@Zolden: Go I'll check out the water asset in that case. There's still one (at least I think that there is only one ;) ) material that is not supported by the exporter.
@Zolden: Go
So the alpha channel should be the specular power and the RGB portion should be the specular color.
@Zolden: Go I think that If you put another object, slightly smaller or slightly bigger than the displace one (I'd go with slightly smaller) with opacity and green color in the diffuse layer it'd be a green glass :) I think the slightly smaller would do better since it would refract it also.
As for the reversing the normal vectors: just flip the normals of the model before you bake the normal map. I don't think it would work as a mirror though. I suspect that the displace is some kind of screen space shader.
Funny, on a still image it looks more like a mirror/chrome rather than a glass. Maybe add some sort of double-sided object on top of that cube with high opacity but at the same time with high spec value. Besides that it's great :)
OR
go down with the strength on the displace material.
@Zolden: Go
Actually you could try with the version you have :) You can set the "Enable IK" flag using new M3 - Bones tools utility.
@Zolden:
Ok so you have selected the Cargo Dirigible but it has an icon of a dropship :) This icon is called wireframe in editor (the one above health and energy)
Hey! Add wireframe picture :) It's like 5 minutes of work and makes you feel even better :D
Fun stuff :)