I could not find a solution so I put together pieces of the video. Unfortunately it is not be used in StarCraft II.
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This is from stargate? If yes, I can understand this look of a wormhole. I was looking for some good wormhole model not for sc2 but for some 2D stuff I want to use it in. I recently watched the movie 'Interstellar' and I read about some discovery thanks to the artists' effects of how the light and the matter would behave in a wormhole. I think this effect is really good and more realistic.
(wormhole travel effect should not be confused with hyperspace effect)
(I wonder if just a glass effect with animated wormhole tail spinning on its axis (the 'pipe' that connects the two locations) and the glassy look on top of a skybox can make the stars around look funny and distorted. Or eventually if no glass/distorted by lens effect, just with some starry texture. Just ideas.
Sure that would be great, I'm sure many have tried to use an elevator, so this will be useful to have. I notice you didn't brush the cliff wall that would make the unit walk and climb the cliff even without the need for an elevator, or could the unit still climb on the cliff even if there were no elevator with the current pathing you use?
Also if a closed elevator model existed, that would have been great. Yeah one could attach a model to it but still, if the elevator model requires specific physics that are set when creating it in 3ds max,
And something else - personally I haven't seen enough doodads to represent the interior of an Armory - guns on the wall, Marine suits at display, some gadgets, devices, and things like that. a typical Futuristic/Space Armory Room:
So for example, SC1 used to have some doodads:
The one with the arrow, you can see some marine armors and some other cliff doodads like shops.
We lack those, I am just suggesting since I saw you doing some doodads, this is not a request.
Thanks for making an elevator! I don't think Blizz ever implemented a proper elveator, the one they have does not work on cliffs, it lifts the unit up and down but you cannot make the unit be able to walk from elevator to cliff.
That's more like it. I guess that's how it should look in 3D, and with the same skin as Xel Naga buildings. Still there is some differences like some lights, etc.
This is from stargate? If yes, I can understand this look of a wormhole. I was looking for some good wormhole model not for sc2 but for some 2D stuff I want to use it in. I recently watched the movie 'Interstellar' and I read about some discovery thanks to the artists' effects of how the light and the matter would behave in a wormhole. I think this effect is really good and more realistic.
(wormhole travel effect should not be confused with hyperspace effect)
(I wonder if just a glass effect with animated wormhole tail spinning on its axis (the 'pipe' that connects the two locations) and the glassy look on top of a skybox can make the stars around look funny and distorted. Or eventually if no glass/distorted by lens effect, just with some starry texture. Just ideas.
@Zarxiel93: Go
Which portrait did you base this on? Some combinations of portraits to make SC1 portrait are very good ideas, I like them. Let's compare:
Put his 2 red things part of the mask, also he looks too manly on the portrait
@Kailniris2: Go
Sure that would be great, I'm sure many have tried to use an elevator, so this will be useful to have. I notice you didn't brush the cliff wall that would make the unit walk and climb the cliff even without the need for an elevator, or could the unit still climb on the cliff even if there were no elevator with the current pathing you use?
Also if a closed elevator model existed, that would have been great. Yeah one could attach a model to it but still, if the elevator model requires specific physics that are set when creating it in 3ds max,
And something else - personally I haven't seen enough doodads to represent the interior of an Armory - guns on the wall, Marine suits at display, some gadgets, devices, and things like that. a typical Futuristic/Space Armory Room:
So for example, SC1 used to have some doodads:
The one with the arrow, you can see some marine armors and some other cliff doodads like shops.
We lack those, I am just suggesting since I saw you doing some doodads, this is not a request.
@Kailniris2: Go
Thanks for making an elevator! I don't think Blizz ever implemented a proper elveator, the one they have does not work on cliffs, it lifts the unit up and down but you cannot make the unit be able to walk from elevator to cliff.
@Kailniris2: Go
Nice fix. looks great with the VR beam you use
@Delphinium1987: Go
Amazing, love it! Great animation and look, now just some good beam. 1 thing tho;
if your weapon is like that, better put these fire particles somewhere on the direction pointing upward
Like so, wouldn't the fire be better off there?
@Kailniris2: Go
Awesome Psi Building!
@Delphinium1987: Go
Did you just do that? Man that's amazing animation
@Zarxiel93: Go
That's more like it. I guess that's how it should look in 3D, and with the same skin as Xel Naga buildings. Still there is some differences like some lights, etc.
@Zarxiel93: Go
http://www.sc2mapster.com/assets/xelnaga-temple-brood-war/images/1-xelnaga-temple-brood-war/
I dont see this being close to it
Can also try to make the Xel'Naga Temple:
Very nice dome on the first page.