Particle emitters would probably have to be custom objects as the regular particle emitters won't house all the settings that M3's would use. I don't see this is a big problem though, I can use a similar method with materials and just extend the native particle emitters to support the extra settings. However the problem is you won't know exactly how the particle emitter will behave because max won't be taking into consideration all the extra settings. It'll mean you'll have to check them out in the previewer after exporting each time to observe the effect, which while not difficult to do is inconvenient. That's just a preliminary guess on how things will work, particle emitter block structure has not been deciphered yet so it's alot of unknowns at this point.
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@TheSecretArts: Go
Particle emitters would probably have to be custom objects as the regular particle emitters won't house all the settings that M3's would use. I don't see this is a big problem though, I can use a similar method with materials and just extend the native particle emitters to support the extra settings. However the problem is you won't know exactly how the particle emitter will behave because max won't be taking into consideration all the extra settings. It'll mean you'll have to check them out in the previewer after exporting each time to observe the effect, which while not difficult to do is inconvenient. That's just a preliminary guess on how things will work, particle emitter block structure has not been deciphered yet so it's alot of unknowns at this point.