Posting an update incase someone else runs into problems. Apparently I hadn't updated the art tools/examples in a while since recently after redownloading them...wham, a lot more of the documentation + more example files are there.
Yea, that's kind of a last resort though...just due to the sheer object count it would add per map. Of all the options that one would LOOK the best at least.
How do you get new cliff textures ingame? While using the standard SC2 cliff models.
I had figured for a while that I'd just replace the filename for the textures but apparently that doesn't work. After checking around online, I realized they seem to need an m3 cliff material file. I tried that with the proper sc2 art tools, and the older m3 importer/exporter...and had no real luck.
The only thread I've seen online, was this one which doesn't cover how to do it at all (plus it replaces city textures, organic ones like the marsara one I had tried use 2 textures for the one material);
Maybe I'm missing something simple, but how exactly is this done? Our style is pretty far removed from SC2's (see below) so new cliff textures are needed.
Posting an update incase someone else runs into problems. Apparently I hadn't updated the art tools/examples in a while since recently after redownloading them...wham, a lot more of the documentation + more example files are there.
There are cliff examples in there now. :)
@MaskedImposter: Go
Yea, that's kind of a last resort though...just due to the sheer object count it would add per map. Of all the options that one would LOOK the best at least.
How do you get new cliff textures ingame? While using the standard SC2 cliff models.
I had figured for a while that I'd just replace the filename for the textures but apparently that doesn't work. After checking around online, I realized they seem to need an m3 cliff material file. I tried that with the proper sc2 art tools, and the older m3 importer/exporter...and had no real luck.
The only thread I've seen online, was this one which doesn't cover how to do it at all (plus it replaces city textures, organic ones like the marsara one I had tried use 2 textures for the one material);
http://www.sc2mapster.com/forums/development/artist-tavern/44176-solved-issues-with-custom-cliff-material/
Maybe I'm missing something simple, but how exactly is this done? Our style is pretty far removed from SC2's (see below) so new cliff textures are needed.