Assets Update! Not models I'm afraid but some skins for use with the Terran Objective Beacon :)
Useful for those missions where you don't want the Raynor's Raiders symbol.
Notice
Now, as these are very simple for me to make I am open to taking requests for other beacons. However you must either ask me to turn a specific Decal into a beacon or provide me with a base image. For best results it should be an image with a distinctive silhouette - gradients will not be visible in this style.
For the time being I am offering Terran beacons only but I may take a stab at Protoss and Zerg in the future. I reserve the right to decline a request for any reason.
@King0fBlades: Go
Wow, you can tell I've not checked here in a while. Thanks for the comments! Sorry I don't have any updates to post on anything, 2014 was a pretty crap year for me >.< maybe 2015 will be better? At the least I hope to finally get the Adept, Vulture Merc and Marinegineer to a releaseable state (no promises I'm afraid)
And well Gunbat was never intended as a proper name. It's just what I called the model while working on it. These days I think of it as the Gunslinger which I think fits the StarCraft Terrans well.
I think i will use them for a my version of WoL thanks ;)
U think can modify the "Primal Cerebrate" (the unused structure like a giant green worm) to look like the SC1 Cerebrate? (I think is simple, is only need to remove the mouth and change the colour to transparent-white skin, and maybe the arms more longer and the green "creep"/liquid)
Wow, that's the first I've seen that model.
Anyway, apart from me still not being able to take requests, I'm not the best person to ask. I've not done any Zerg units, and besides that I am not currently able to import models with animations with the Max plugins, and haven't a clue how to use the Blender plugins :-/
Thanks! And yeah I agree he needs a spiffier rifle! Just wanted to gauge opinion :)
Also, hopefully the Adept shall see release soon (not Blizzard soon, hopefully within the next few weeks to a month). I've decided to release a version with just the ranged animations and a projectile as I want to get this model to you guys :) At this point there are a couple of clipping tweaks and texture tweaks to make the staff match the rest of the armour, and making the projectile itself.
Thanks! Those hack Dominion medics only gave him a robotic arm! I gave him his whole arm back! And a gun :)
Still got to fix some issues with the blood particles in his death anim (two of the three come out as squares in the editor, even though I have the textures for them) and I'm pondering giving him a different gun, or at least adding the bayonet ^_^
As you may be able to tell, I took the mesh of the HotS Warfield, repaired his cybernetic arm and rigged it onto the Raynor Marine model. The import took a bit longer as currently the Max m3 Scripts can only import untextured static meshes of HotS models (and I can't get my head around the Blender M3 tools which can apparently import them with animations) so I had to rebuild his material manually. I'm quite satisfied with the result though!
This will be being released to the Assets, for all your Pre Char Warfield needs ^_^.
Because you can never have enough Warfield.
I find that video unintentionally hilarious for some reason :3
And yeah... sorry about the animations thing. As Filcher said the best bet is modified animations. Maybe once I've cleared some more of my backlog and have some more time I'll be able to give it a look. As always though, I can't promise anything.
Some alternative thoughts are raising the Zealot higher (this would require some remodelling though, possibly leaving more of the original Immortal or creating more of a base structure) or having the Zealot torso further forward, so a bit like a Protoss Spider-Centaur heh.
Good news, I've submitted the Protoss Shuttle as is and it's just awaiting approval! I've decided not to add glow lines where the Scout's 'swipe' effect was as I feel it looks fine as it is. If I change my mind I may update it down the line. Enjoy!
@3yks: Go
The problem is that has no suitable animations for it. The spear clips the body a lot and has no melee animations so probably not. Sorry.
Warp Shift complete:
It is done.
Assets Update! Not models I'm afraid but some skins for use with the Terran Objective Beacon :)
Useful for those missions where you don't want the Raynor's Raiders symbol.
Notice Now, as these are very simple for me to make I am open to taking requests for other beacons. However you must either ask me to turn a specific Decal into a beacon or provide me with a base image. For best results it should be an image with a distinctive silhouette - gradients will not be visible in this style. For the time being I am offering Terran beacons only but I may take a stab at Protoss and Zerg in the future. I reserve the right to decline a request for any reason.
@King0fBlades: Go Wow, you can tell I've not checked here in a while. Thanks for the comments! Sorry I don't have any updates to post on anything, 2014 was a pretty crap year for me >.< maybe 2015 will be better? At the least I hope to finally get the Adept, Vulture Merc and Marinegineer to a releaseable state (no promises I'm afraid)
And well Gunbat was never intended as a proper name. It's just what I called the model while working on it. These days I think of it as the Gunslinger which I think fits the StarCraft Terrans well.
First post updated with a 'me' update.
Sorry for the delays on General Warfield, real life, that jerk.
Anyhoo, I apparently made a mistake and gave the General a Foam gun :o All fixed now but thought I'd share it ^_^
@Eimtr: Go
The gun he has now is part of the model...
I intended that, but I get errors even with just the mesh set to import. :(
@DrSuperEvil: Go
Ah, I thought it looked like an Extractor.
Wow, that's the first I've seen that model.
Anyway, apart from me still not being able to take requests, I'm not the best person to ask. I've not done any Zerg units, and besides that I am not currently able to import models with animations with the Max plugins, and haven't a clue how to use the Blender plugins :-/
Sorry
@JacktheArcher: Go
Thanks! And yeah I agree he needs a spiffier rifle! Just wanted to gauge opinion :)
Also, hopefully the Adept shall see release soon (not Blizzard soon, hopefully within the next few weeks to a month). I've decided to release a version with just the ranged animations and a projectile as I want to get this model to you guys :) At this point there are a couple of clipping tweaks and texture tweaks to make the staff match the rest of the armour, and making the projectile itself.
@Zarxiel93: Go
Thanks! Those hack Dominion medics only gave him a robotic arm! I gave him his whole arm back! And a gun :) Still got to fix some issues with the blood particles in his death anim (two of the three come out as squares in the editor, even though I have the textures for them) and I'm pondering giving him a different gun, or at least adding the bayonet ^_^
As you may be able to tell, I took the mesh of the HotS Warfield, repaired his cybernetic arm and rigged it onto the Raynor Marine model. The import took a bit longer as currently the Max m3 Scripts can only import untextured static meshes of HotS models (and I can't get my head around the Blender M3 tools which can apparently import them with animations) so I had to rebuild his material manually. I'm quite satisfied with the result though! This will be being released to the Assets, for all your Pre Char Warfield needs ^_^. Because you can never have enough Warfield.
"Hold your ground!"
@JacktheArcher: Go
I find that video unintentionally hilarious for some reason :3
And yeah... sorry about the animations thing. As Filcher said the best bet is modified animations. Maybe once I've cleared some more of my backlog and have some more time I'll be able to give it a look. As always though, I can't promise anything.
Some alternative thoughts are raising the Zealot higher (this would require some remodelling though, possibly leaving more of the original Immortal or creating more of a base structure) or having the Zealot torso further forward, so a bit like a Protoss Spider-Centaur heh.
Good news, I've submitted the Protoss Shuttle as is and it's just awaiting approval! I've decided not to add glow lines where the Scout's 'swipe' effect was as I feel it looks fine as it is. If I change my mind I may update it down the line. Enjoy!
@JacktheArcher: Go
Here are the parts you wanted.