On the other hand, I have no idea what keyframes should I keep or remove. Anyway, file size generally isn't a concern when it comes to quick prototyping.
Oh, a new version of the script right when I want to export something. Isn't that wonderful ?
Okay, I still have a question.
How can I "apply" M3A animations to a M3 model, in order to get only one thing to import/export ? Do I really have to skin the whole model again ?
I'm trying to get Tychus' Prisoner skin into Unity for shit and giggles.
@TaylorMouse: Go
Oh, it's that simple. Thanks.
On the other hand, I have no idea what keyframes should I keep or remove. Anyway, file size generally isn't a concern when it comes to quick prototyping.
Oh, a new version of the script right when I want to export something. Isn't that wonderful ?
Okay, I still have a question. How can I "apply" M3A animations to a M3 model, in order to get only one thing to import/export ? Do I really have to skin the whole model again ?
I'm trying to get Tychus' Prisoner skin into Unity for shit and giggles.
@TaylorMouse: Go
Be proud : your Reaper has been showcased on a french fansite !
Anyway, he's awesome. Who/what's next ?
@TaylorMouse: Go
Great model, but I think the 2nd attack animation lacks a bit of energy.
Take a look at Hecarim maybe?
Doesn't really surprise/shock me. Guild Wars 2 centaurs seems to be as long.
But, hey... I remembered something, and now I hope there's, somewhere, Shetland centaurs.
@TaylorMouse: Go
I don't post very often. But when I do...
Wildstar swords are the exact definition of "bulky". So, I find this one pretty accurate.
HE'S TOO SEXY FOR THE INTERNET.
He can't attack with his claws, I guess ?