The "professional" game art forums that I cruise tend to be pretty blunt and straight forward (professional in the terms that a lot of the members work for major studios (not professional in the terms of formal and mature conversation)), guess I've gotten in the habit of short harsh posts, sorry 'bout that.
I was mostly bothered by the use of the word majority. Limiting yourself to one way of doing/thinking about nothing is never a good idea. Looking at photos and real life reference = good idea. Always using photos for texture = bad idea. Abusing crazybump = bad idea. The face would have to be perfectly lit, and should really only be used when you're trying to model someone in particular.
The "professional" game art forums that I cruise tend to be pretty blunt and straight forward (professional in the terms that a lot of the members work for major studios (not professional in the terms of formal and mature conversation)), guess I've gotten in the habit of short harsh posts, sorry 'bout that.
@TheYokai: Go
I was mostly bothered by the use of the word majority. Limiting yourself to one way of doing/thinking about nothing is never a good idea. Looking at photos and real life reference = good idea. Always using photos for texture = bad idea. Abusing crazybump = bad idea. The face would have to be perfectly lit, and should really only be used when you're trying to model someone in particular.
Aye Crazy, yeah, I guess I'm still used to giving out harsh critiques... :P
I wouldn't say the majority. Here's some nice done heads http://features.cgsociety.org/newgallerycrits/g90/144290/144290_1258830272_large.jpg
I probably should of just listed everything that was wrong with it. I do 3D modeling/texturing/rendering/everything
Human skin is made up of more than just "peach" there's reds, blues, and yellows in it too.
the eyes are way to small
eyebrows are just weird
Don't work on the details until everything else looks right
the lips color is off
I dunno whats going on with the mouth (AO?) but its way too dark.
There's a lot of form and shape details I hinted on in the painting that need to be fixed/tweaked.
the face needs to be relaxed and emotionless for proper rigging and animation.
You don't want to paint too much lighting into the texture, unless its really low poly and lighting limited.
Yeah I made the lighting stronger by mistake when messing with the hues/saturation/lightness/contrast with photoshop
Learn to texture plz
Please excuse my painting with a mouse.