Yea, looking good. Cant wait to see how the model comes along.
I use Maya primarily, used Max slightly. Basically, they are all the same, the main difference just comes in the User Interface. From what I have seen and read about Blender on other CG sites, it is just another application as Max or Maya. Now Mudbox on the other hand, I believe is more in the realm of Zbrush, for high res modeling and texturing.
@sixen
Yay, I checked out that thread. I mainly got is was an exporter type item they were working on rather than a complete one. In the end I was more or less letting them finish what programmers do until I bugged them about art stuff, hence asking Kanaru. Yet, even after looking at that thread for days and seeing "out of game" shots, only now did I realize I could have just asked them based just off of the models they were showing.
Got that getting into the beta part worked out. :)
Cool.
I am asking because I am interested in playing with Galaxy. Sadly I am not in the Beta (working on that) so while I wait for a release I can get my hands on, I have been just researching the most I can about it...which pretty much lead me here.
Are you just comparing/studying portraits or are you able to view models in a viewer of sorts (or can you view wireframe ingame and just zoom in)?
From an art perspective, any numbers to things like buildings or terrain? Again you just comparing/studying or can you actually view said models? Any texture sizes you know about?
-edit-
Yes, I recall reading somewhere a marine was around 1k and a Battlecruiser was 3k (they mentioned something about 1800, but I forget what that was).
Yea, looking good. Cant wait to see how the model comes along.
I use Maya primarily, used Max slightly. Basically, they are all the same, the main difference just comes in the User Interface. From what I have seen and read about Blender on other CG sites, it is just another application as Max or Maya. Now Mudbox on the other hand, I believe is more in the realm of Zbrush, for high res modeling and texturing.
@sixen Yay, I checked out that thread. I mainly got is was an exporter type item they were working on rather than a complete one. In the end I was more or less letting them finish what programmers do until I bugged them about art stuff, hence asking Kanaru. Yet, even after looking at that thread for days and seeing "out of game" shots, only now did I realize I could have just asked them based just off of the models they were showing.
Got that getting into the beta part worked out. :)
Cool. I am asking because I am interested in playing with Galaxy. Sadly I am not in the Beta (working on that) so while I wait for a release I can get my hands on, I have been just researching the most I can about it...which pretty much lead me here.
Are you just comparing/studying portraits or are you able to view models in a viewer of sorts (or can you view wireframe ingame and just zoom in)?
From an art perspective, any numbers to things like buildings or terrain? Again you just comparing/studying or can you actually view said models? Any texture sizes you know about?
-edit- Yes, I recall reading somewhere a marine was around 1k and a Battlecruiser was 3k (they mentioned something about 1800, but I forget what that was).
Any chance you can give us some numbers on the poly counts that you are thinking about?