Tried to work on the cliffs the most. But again, really wish I knew how the texture wrapped exactly beyond trial & error. Doodads are a no-win scenario at this point, but I've changed some of them up. I'll give everything else one last pass after this. Don't plan on putting too much time into this though since the protoss installation in HoTS is right around the corner and will kick the crap out of this one. :P
The overall layout is good, but the textures applied to cliffs, obelisks and other models didn't fit. It clearly looks like they dont belong there. Maybe could use some custom textures to do the job.
Yeah I was afraid of that. Was trying to be economical with the texture filesize & development time by just using textureselectbyid. I'm already using a custom texture for the cliff, so that's next on the agenda. Wish I had modeling skills so I knew how the cliffs actually worked, but still.
Here is the map file: http://www.sc2mapster.com/assets/gradiuss-protoss-installation/
and final version:
Thanks for the feedback everyone.
Alright, here's try #3. Hardwood floors seem to be the biggest issue, so I need to decide which texture to use:
One: http://sclegacy.com/_staff/gradius/protossinstallation3.jpg
Two: http://sclegacy.com/_staff/gradius/protossinstallation3.2.jpg
Well here's round 2:
Tried to work on the cliffs the most. But again, really wish I knew how the texture wrapped exactly beyond trial & error. Doodads are a no-win scenario at this point, but I've changed some of them up. I'll give everything else one last pass after this. Don't plan on putting too much time into this though since the protoss installation in HoTS is right around the corner and will kick the crap out of this one. :P
Protoss treasure chests! :P
http://sclegacy.com/_staff/gradius/treasurechests.jpg
Yeah I was afraid of that. Was trying to be economical with the texture filesize & development time by just using textureselectbyid. I'm already using a custom texture for the cliff, so that's next on the agenda. Wish I had modeling skills so I knew how the cliffs actually worked, but still.
When it's finished! ;D
http://www.sc2mapster.com/assets/gradiuss-protoss-installation/
The upper level is meant to represent the guts/machinery of a protoss structure and not actually be playable.