(example: Why are their cars on a platform that doesn't even have enough room for them to turn around, lol).
Haha, I have been wondering that too :D They are probably put there because they are awaiting pickup from one of the space ships. :)
Back on topic, I do like the map's design much better now that the additional paths have been made. However, visually, I think it still has some lacks. The lowground around the actual map seems very empty. While that may be the look you're going for, I still think you should add some rocks, plants, cliffs, heigh variation and textureplay. That would add a lot to the visuals. I would suggest you to do the same for the actual map (not the cliffs though). Foliage looks great in a barren terrain, as long as you don't over-do it.
I am just doing a comparison in my head between custom maps and the melee maps used on the ladder. I am in an interactive entertainment course at uni, I play starcraft, and so i jumped right in to mapping. I don't a lot of exposure to custom maps, so i wont be able to provide you with links. The ladder maps are very clean and uncluttered, and some user maps seem to have detail here and there just because a cool doodad exists and they want to use it. (They'll have inaccessible cliffs just for the sake of putting down Colonist huts and fancy Wind Turbines). Now ok, aesthetically, this is fine. They 'work' with the map. but it doesn't add anything to it. thats what I mean by 'having it there for the sake of having it there'.
Reference to my map? :D To my defense, I didn't place doodads because I liked the models, I placed them to fill out empty space. That doesn't look good either.
Looks great. My only concern is the rush distance. I'd probably add a tiny path between the nat and the third (like attached image). You should add some Line of Sight blockers too.
Oh and also, you should use the Data > Export Map Image to get a full size overview image.
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Haha, I have been wondering that too :D They are probably put there because they are awaiting pickup from one of the space ships. :)
Back on topic, I do like the map's design much better now that the additional paths have been made. However, visually, I think it still has some lacks. The lowground around the actual map seems very empty. While that may be the look you're going for, I still think you should add some rocks, plants, cliffs, heigh variation and textureplay. That would add a lot to the visuals. I would suggest you to do the same for the actual map (not the cliffs though). Foliage looks great in a barren terrain, as long as you don't over-do it.
Reference to my map? :D To my defense, I didn't place doodads because I liked the models, I placed them to fill out empty space. That doesn't look good either.
Forgot to attach the image lol. Here you go:
Looks great. My only concern is the rush distance. I'd probably add a tiny path between the nat and the third (like attached image). You should add some Line of Sight blockers too.
Oh and also, you should use the Data > Export Map Image to get a full size overview image.