I'll give you 1 more example. On another map I had, I actually thought of what it would be like to have an almost unlimited supply of resources at the start of the game, but how do I make it limited so you can't gather it until you gather the normal stuff? So I made it so the mineral fields were actual walls blocking the rich mineral fields. It, however, bugged out since the rich mineral fields were so close that the workers would try to get to the rich fields and would be stuck there. It would have been a good idea to make it so the workers only gathered from nearby minerals that could actually be reached though... -_-
An example of something unique to add is something like I had. I had extra mineral fields behind the originals, but that area was blocked by rocks. That's my example. It could be anything really from a style of terrain to a new technique in gathering resources. It's difficult to find something that hasn't been done, but there's things out there. Have fun with that! XD
@lawol: Go
I'll give you 1 more example. On another map I had, I actually thought of what it would be like to have an almost unlimited supply of resources at the start of the game, but how do I make it limited so you can't gather it until you gather the normal stuff? So I made it so the mineral fields were actual walls blocking the rich mineral fields. It, however, bugged out since the rich mineral fields were so close that the workers would try to get to the rich fields and would be stuck there. It would have been a good idea to make it so the workers only gathered from nearby minerals that could actually be reached though... -_-
An example of something unique to add is something like I had. I had extra mineral fields behind the originals, but that area was blocked by rocks. That's my example. It could be anything really from a style of terrain to a new technique in gathering resources. It's difficult to find something that hasn't been done, but there's things out there. Have fun with that! XD
Opinion/Suggestions - The mineral fields would look nicer with a different painted terrain under them. More doodads. More terrain variation.
It's hard to do for melee maps, but it'd be interesting to make it unique and if it already is, how?