The overall look of the map is pretty kickass ;o. You seem to have gotten the whole urban look down pretty well (imo anyway lol)
I think the third looks really nice to take, kind of like metalopolis' third except better positioning (yay for zergs! :D). The double ramp thing in the main looks pretty cool, but I guess it might come some unfair advantage for the high ground people. Although with the straight main to main route I think it balances out nicely giving some extra early defense.
Is there a particular reason behind the position / rotations of the minerals in the main? They almost seem like they should be rotated a bit more to fit nicely into the corners
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The overall look of the map is pretty kickass ;o. You seem to have gotten the whole urban look down pretty well (imo anyway lol)
I think the third looks really nice to take, kind of like metalopolis' third except better positioning (yay for zergs! :D). The double ramp thing in the main looks pretty cool, but I guess it might come some unfair advantage for the high ground people. Although with the straight main to main route I think it balances out nicely giving some extra early defense.
Is there a particular reason behind the position / rotations of the minerals in the main? They almost seem like they should be rotated a bit more to fit nicely into the corners