it doesn't have the Roaches ability to morph into a Ravager. I find it odd that if I look at the Command Card buttons, the evolve to lurker/evolve to Roach is not there like the game adds it dynamically. Does anyone know why it is done this way? It seems the zergling/baneling evolution is not done this way..
Dependencies. You set it as an extension mod so multiplayer data will always be used, but you didn't add it correctly in the dependencies list, so you can't see those buttons.
If you remove the upgrade model change and set the standard unit model to be the upgraded Roach, then it should use that model's scale and never the original one. Undo the actor scale changes if you haven't already. Extension mods do have some perks, but in this case Blizzard's balance data would have to change the same fields you do to cause this issue, and I doubt that is the case.
That is the wrong way to do it, because it affects related actors. Instead of changing those values in the actor data, try changing the model data. This way it will not affect the Ravager.
@l3monsta: Go Open the dependency list. File -> Dependencies. Add Void Multi (Mod) and remove Void (Mod).
Dependencies. You set it as an extension mod so multiplayer data will always be used, but you didn't add it correctly in the dependencies list, so you can't see those buttons.
If you remove the upgrade model change and set the standard unit model to be the upgraded Roach, then it should use that model's scale and never the original one. Undo the actor scale changes if you haven't already. Extension mods do have some perks, but in this case Blizzard's balance data would have to change the same fields you do to cause this issue, and I doubt that is the case.
That is the wrong way to do it, because it affects related actors. Instead of changing those values in the actor data, try changing the model data. This way it will not affect the Ravager.
How did you change the Roach size?
You're probably using the wrong dependencies. Can you tell me what they are?