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@SolidSC: Go
The second one is not actually a tutorial, but a library used to make easier to code the AI.
Of course, the source code of it can be of great help to see how to actually code an AI :)
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
@BukMan78: Go
If your map is not melee, I think you are posting in the wrong section...
Also, what triggers are you using to define the AI? Just the default melee AI?
@SolidSC: Go
The second one is not actually a tutorial, but a library used to make easier to code the AI.
Of course, the source code of it can be of great help to see how to actually code an AI :)
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.
@BukMan78: Go
If your map is not melee, I think you are posting in the wrong section...
Also, what triggers are you using to define the AI? Just the default melee AI?
Battle.net wants to call me InsaneMst, Insane... but you should call me InsaneMonster!
Author of InsaneAI library, InsaneCredits library, InsaneDebug library, InsaneTransmission library, InsaneUI library and InsaneBriefing library.
Author of Mercenary Business - Top 10 Rock The Cabinet 2017: Co-op edition.