I thought this thread was for tips and tricks on melee map builds. So I was wondering if the single gas would throw off melee play too much to be used in a tournament.
Single gas on the main, definitely. Keep in mind that a simple gas steal vs a Protoss basically forces a 4-gate. Starting off with 1 gas would give T and Z a HUUUGE advantage over P. It works if there's 1 gas at the natural or any later expansions, though.
Oh well, that's not melee then, it's a custom map. No judgement needs to be made. The Editor tells you if a map is custom or melee. For the most part, if you're editing data, triggers, or anything other than terrain, your map is not a melee map. The Editor will tell you that your map is a Custom map.
The problem here is that often it isn't even, though. I know for a fact that there are melee maps currently used in major tournaments that are not classified as melee maps by the editor. I can't quite recall the exact example I'm talking about, but some people add one or two triggers purely to create visuals, such as hiding and showing rain and thunder at random intervals.
Obviously the namer 'altered melee' is a really spooky one that can even differ per person, but for the purpose of this forum, perhaps we can define 'altered melee' as "a 1v1 through 6v6-player map that focuses around gathering resources from nodes, where all of a players' units are controllable at any time". I think that kind of defines everything that is 'melee with a twist'. Correct me if I'm wrong, though...
Not sure where you're from Victiln, but you've got a genius accent/voice. You remind me of Sherlock Holmes =P.
Also, nice tutorials =P
Single gas on the main, definitely. Keep in mind that a simple gas steal vs a Protoss basically forces a 4-gate. Starting off with 1 gas would give T and Z a HUUUGE advantage over P. It works if there's 1 gas at the natural or any later expansions, though.
The problem here is that often it isn't even, though. I know for a fact that there are melee maps currently used in major tournaments that are not classified as melee maps by the editor. I can't quite recall the exact example I'm talking about, but some people add one or two triggers purely to create visuals, such as hiding and showing rain and thunder at random intervals.
Obviously the namer 'altered melee' is a really spooky one that can even differ per person, but for the purpose of this forum, perhaps we can define 'altered melee' as "a 1v1 through 6v6-player map that focuses around gathering resources from nodes, where all of a players' units are controllable at any time". I think that kind of defines everything that is 'melee with a twist'. Correct me if I'm wrong, though...