Good points, although are you sure gold bases have rich geysers? I opened up a few melees to check and they don't seem to go with that, i.e. they use normal geysers too.
Those rules are not set in stone. I don't have much experience with melee maps, but some maps have rich geysers at gold expansions, others don't; some have rich geysers at regular expansions; some have 1 geyser expansions or only mineral/ only gas expansions (very rarely nowadays, though - in SC1 those were quite common). The amount of mineral patches can vary as well, 8, 7 or 6 for regular expansions as well as gold expansions (however, more than 6 for gold is very uncommon and usually involves a very hard to defend location or whatever).
Just use your imagination; also there is nothing wrong with experimenting. Someone started those things like lowered supply depots at ramps or inbase expansions with 1 geyser and low mineral patch count; no reason there could not be some new and fun twists, as long as they are sane somehow.
For example a high yield main would probably be imbalanced, but whatever, you could try to use single high yield patches in regular expansions or whatever ;) . Maybe its just a stupid idea, maybe it works nicely. We will never know, until someone tries it out.
Those rules are not set in stone. I don't have much experience with melee maps, but some maps have rich geysers at gold expansions, others don't; some have rich geysers at regular expansions; some have 1 geyser expansions or only mineral/ only gas expansions (very rarely nowadays, though - in SC1 those were quite common). The amount of mineral patches can vary as well, 8, 7 or 6 for regular expansions as well as gold expansions (however, more than 6 for gold is very uncommon and usually involves a very hard to defend location or whatever).
Just use your imagination; also there is nothing wrong with experimenting. Someone started those things like lowered supply depots at ramps or inbase expansions with 1 geyser and low mineral patch count; no reason there could not be some new and fun twists, as long as they are sane somehow.
For example a high yield main would probably be imbalanced, but whatever, you could try to use single high yield patches in regular expansions or whatever ;) . Maybe its just a stupid idea, maybe it works nicely. We will never know, until someone tries it out.