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new frametype:
PlayerRaceIconFrame <BaseTexture val="texture.dds"/> <PlayerId val="1"/> <VersusModePlayerSide val="Left"/>
But PlayerId is currently crashing the editor and the game when it's trying to parse it.
Quote from Alevice: GoAs handy as this might seem to be, there is the unfortunate truth that half of those can{t be created due to being Blizzard Only.
As handy as this might seem to be, there is the unfortunate truth that half of those can{t be created due to being Blizzard Only.
There is the fortunate truth that we can use those to know how much we can alter in the existing frames in the UI. :)
Misses <ApplyToTotal val="true"/> used in shielded health bar. I found that one during beta with the ingame UI editor when it was capable of creating new frames...
new frametype:
PlayerRaceIconFrame
<BaseTexture val="texture.dds"/>
<PlayerId val="1"/>
<VersusModePlayerSide val="Left"/>
But PlayerId is currently crashing the editor and the game when it's trying to parse it.
There is the fortunate truth that we can use those to know how much we can alter in the existing frames in the UI. :)
Misses <ApplyToTotal val="true"/> used in shielded health bar. I found that one during beta with the ingame UI editor when it was capable of creating new frames...