Could you be more specific, please? When I test in fullscreen I have an aspect ratio of 16:10 (1,920x1,200) and when I test in windowed mode I have an aspect ratio of 4:3 (1,024x790). In neither mode do I notice a difference in my dialog item positioning when I use this action versus when I don't.
I've tried setting it on buttons, on panels, both on buttons and on panels and on standard dialog items and in every case their offsets are corrected for aspect ratio (the actual design coordinates differ from the ones set on the dialog item in fullscreen). The action seems to be doing nothing.
"Set Dialog Item to Use Aspect Uncorrection" - does this action actually do anything or am I using it wrong?
I could not find any information about it on SC2Mapster or Google.
The hint text says:
By default, the offset X and offset Y values of a dialog item's position will be corrected for the aspect ratio of the window showing the game. This function is to prevent that conversion from happening. It's useful for cases where you want to feed in design coordinates and not have them aspect corrected.
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Could you be more specific, please? When I test in fullscreen I have an aspect ratio of 16:10 (1,920x1,200) and when I test in windowed mode I have an aspect ratio of 4:3 (1,024x790). In neither mode do I notice a difference in my dialog item positioning when I use this action versus when I don't.
I've tried setting it on buttons, on panels, both on buttons and on panels and on standard dialog items and in every case their offsets are corrected for aspect ratio (the actual design coordinates differ from the ones set on the dialog item in fullscreen). The action seems to be doing nothing.
"Set Dialog Item to Use Aspect Uncorrection" - does this action actually do anything or am I using it wrong?
I could not find any information about it on SC2Mapster or Google.
The hint text says: