So, I was trying to make it a unit that morphed from the Roach, like banelings do with zerglings....
Unfortunately, it decided that is was going to change the name of the roach, and make me unable to change it back.... so now I have to start my work over.... *headdesk*
I was taking a look at the moving validators, and they will definately help.
I think I might take a bit of time to try to hunt down the texture for this thing, and maybe fix it up to be a bit more zerg-like, if that is allowed in this thing...
Currently working on something for this, just out of interest.
I'm looking in the actor commands, trying to find a way to make the animation pause when the unit itself stands still... but can't quite figure it out...
Also.... I'm going to go the defensive spellcaster route, since there are no attachtment points on the model, so it would be hard to add any proper-looking attacks...
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Grrr....
So, I was trying to make it a unit that morphed from the Roach, like banelings do with zerglings....
Unfortunately, it decided that is was going to change the name of the roach, and make me unable to change it back.... so now I have to start my work over.... *headdesk*
I was taking a look at the moving validators, and they will definately help.
I think I might take a bit of time to try to hunt down the texture for this thing, and maybe fix it up to be a bit more zerg-like, if that is allowed in this thing...
Currently working on something for this, just out of interest.
I'm looking in the actor commands, trying to find a way to make the animation pause when the unit itself stands still... but can't quite figure it out...
Also.... I'm going to go the defensive spellcaster route, since there are no attachtment points on the model, so it would be hard to add any proper-looking attacks...