anyone know if texturing higher cliffs has become simpler? unfortunately havent got the programs to change model size... my map depends on 8 cliffs, but i don't want to use cliff 0 because fog and also no water above
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yes, to hide the cliff with Terrain Object Type: Cliff
Then the cliff is not Cliff Level
anyone know if texturing higher cliffs has become simpler? unfortunately havent got the programs to change model size... my map depends on 8 cliffs, but i don't want to use cliff 0 because fog and also no water above