My PC with all my planning is still in Australia I just moved to NZ, soon as it gets here I will put up a new one :) sorry though. Same for the community project the exercises will start back up for that when my PC arrives.
I have been busy, my apologies. A few extra towers up (take a look at a previous WDE, Kueken allready designed a boomerang weapon if I remember rightly)
There are a few more towers to do, will update the post a little later with them
I am going off the top of my head, I didn't think it would be to hard, again some of them may be more advanced, just ask for help here on any areas you may be stuck on :)
you say to make the nuke tower have two points, a detection point and an impact point. That is not the requires result. There is a detection area but creeps are going to have different movement speeds so 1 damage point is all there is, and its bad luck if it misses everything completly :P
as I said, I wanted to see the community involvement before I do a community built one, this requires a lot of work and planning from myself. and I also have my own life to live. If I have the majority all planned out then it becomes much easier to put together to get a final map.
Think what you like, but there are a lot of people that don't have a problem with this, and I can't please everyone.
The next project if there is one, will be a lot more open. Just not this time round.
Also... This was a community BUILT td, so yes the community did build it, I just planned it out.
It should automatically shoot when targets are in the target point range. and that point should be able to be moved when the owner of the building wants to move it.
@D1000: Go
Look forward to seeing the finished result :) This may be up for a while, still have a few towers to add :P so keep an eye on it
Alright so for the community project, which this time around is a TD, we are going to need some towers. Now for this one I have done most the planning out of the towers. Basically this weeks WDE is your going to be recreating a tower of the specifications I give, you can use what ever effects you like and I ask that the Advanced Data workers take up the more advanced towers to let the people that don't know the data editor in and out to have a shot at the easier towers for the community project. There may be a future exercise where we create some more unique towers, but not at this time. I will be leaving this exercise up for a while, as there are a fair few towers to be created. You can create more than one tower, but give others a chance to make some as well.
If you are going to create a tower, please just make a post saying "I am making advanced tower #1 (or whatever number)" This is just to stop several people making the same one, and their hard work not being used. If after 1-2 Days they have not posted their work, I will then open up that tower for someone else to work on. So keep an eye on first post, I will do my best to keep it updated with who is working on what and what has been completed.
Don't worry to much about the damage of your weapon, just focus on the effects and functionality of it, I will be scaling all the damage when I confine them into one map to balance with the creeps.
Cause we are trying to make a polished TD, I cannot promise that your tower won't be edited on after you have submitted it, you will still be credited for the work you created on the tower you make :)
Things to remember:
Towers don't move
Units made into towers should act like turrets (face the direction they are shooting)
Just create your tower in a new map, I will confine them into a new map later
Beginner Towers
Tower 1
Unit: Hydra
Modification: projectile can hit two targets, but projectile must die after 4 range
Tower 2
Unit: Pylon
Weapon: Freezes all units nearby for 1 seconds
Weapon Cooldown: 3 seconds
Tower 3
Unit: Pylon
Weapon: Freezes all units nearby for 1 second and permanently slows movement speed by 50% hereafter
Weapon Cool down: 3 seconds
Tower 4
Unit: Marauder
Weapon: Shoots its standard weapon at target point, if it hits a creep, it will explode and damage all units in 1 range
Weapon Cool down: 1.5 Seconds
Tower 5
Unit: Marauder(Dominion marauder)
Weapon: Same weapon as above but need to modify the projectile speed so it is 50% faster
Weapon Cool down: 1.5 Seconds
Tower 6
Unit: Point Defense Drone
Weapon: Shoots projectiles out in 8 SET directions (think N,NE,E,SE,S,SW,W,NW) when a target is in range, range is 4, each projectile can only hit one target
Weapon Cool down: 2 seconds
Tower 7==== (Exaken -completed)
Unit: Infestor
Weapon: Shoots corruption onto a target, this target is slowed by the corruption for 5 seconds, tower shouldn't shoot a unit all ready affected
Weapon cool down: 1.5 second
Tower 8==== (Exaken -completed)
Unit: Infestor
Weapon: Shoots corruption onto a target, this target is slowed by the corruption for 5 seconds, after 5 seconds it deals damage tower shouldn't shoot a unit all ready affected
Weapon cool down: 1.5 second
Tower 9==== (Exaken -completed)
Unit: Infestor
Weapon: Shoots corruption onto up to 20 targets, this target is slowed by the corruption for 5 seconds, after 5 seconds it deals damage tower shouldn't shoot a unit all ready affected
Weapon cool down: 1.5 second
Advanced Towers
Tower 1==== (kueken - completed)
Unit: Mule
Weapon: Shoots a ball (might require some work on getting a ball to make it looks like its rolling) that can hit a max of 10 targets in a straight line at target point
Ball: Use the soccer ball
Cooldown: 2 seconds
Tower 2==== (kueken -completed)
Unit: Mule
Weapon: See tower above, except shoots 3 balls next to each other
Tower 3==== (thealmaity -completed)
Unit: Pylon
Weapon: Slows units in range for 1 second, Slows permanently for 50% hereafter and also has a 25% chance to instantly kill a unit
Weapon Cool down: 3 seconds
Tower 4==== (aczchef)
Unit: Point Defense Drone
Weapon: Shoots fire out in 8 SET directions (think N,NE,E,SE,S,SW,W,NW) when a target is in range, range is 4, each flame can hit up to 3 targets
Weapon Cool down: 1.5 seconds
Tower 5==== (Borgdragon -completed)
Unit: Ghost Academy Building
Weapon: Shoots nukes at a target location, chosen by the owner of the unit. ( this one may be fairly tricky to pull off) the location also needs to be able ot be changed.
Weapon Cool down: 5
Tower 6
Unit: Zealot
Weapon: Boomerang tower, hits a total of 3 units, range of the weapon should go in an arch about 3 range
Cooldown, 1 second after boomerang returns
Tower 7
Unit: Zealot
Weapon: Boomerang tower, hits a total of 7 units, range of the weapon should go in an arch about 3 range
Cooldown, 1 second after boomerang returns
Tower 6
Unit: Zealot
Weapon: Boomerang tower, hits a total of 15 units, range of the weapon should go in an arch about 3 range
Cooldown, 1 second after boomerang returns
My PC with all my planning is still in Australia I just moved to NZ, soon as it gets here I will put up a new one :) sorry though. Same for the community project the exercises will start back up for that when my PC arrives.
I have been busy, my apologies. A few extra towers up (take a look at a previous WDE, Kueken allready designed a boomerang weapon if I remember rightly)
There are a few more towers to do, will update the post a little later with them
@Lilianna: Go
I am going off the top of my head, I didn't think it would be to hard, again some of them may be more advanced, just ask for help here on any areas you may be stuck on :)
I'll be updating first post tomorrow with a few more towers
@BorgDragon: Go
no mazing here :P but tower placement is the key
@aczchef: Go
you say to make the nuke tower have two points, a detection point and an impact point. That is not the requires result. There is a detection area but creeps are going to have different movement speeds so 1 damage point is all there is, and its bad luck if it misses everything completly :P
@aczchef: Go
No the whole point in the nuke tower is to have pre placed damage, not where targets are going to be ;)
@Exaken: Go
fair enough :)
@greythepirate: Go
as I said, I wanted to see the community involvement before I do a community built one, this requires a lot of work and planning from myself. and I also have my own life to live. If I have the majority all planned out then it becomes much easier to put together to get a final map.
Think what you like, but there are a lot of people that don't have a problem with this, and I can't please everyone.
The next project if there is one, will be a lot more open. Just not this time round.
Also... This was a community BUILT td, so yes the community did build it, I just planned it out.
@greythepirate: Go
you clearly didn't read either posts... and I will leave it at that. but yes nice tower
@Kueken531: Go
yea it works nicely :)
@BorgDragon: Go
nope, if there are units in range of the target point it will launch nukes every 5 seconds
@TheAlmaity: Go
I still have more towers to add, just not yet :) I needed to get this exercise started and I had a bit of free time to do so
@Kueken531: Go
I can't help but laugh at that :) but exactly what I had in mind nice work!
@aczchef: Go
Good luck!
@BorgDragon: Go
Fixed the cool down, ty for pointing that out
It should automatically shoot when targets are in the target point range. and that point should be able to be moved when the owner of the building wants to move it.
@D1000: Go Look forward to seeing the finished result :) This may be up for a while, still have a few towers to add :P so keep an eye on it
@Exaken: Go nope 20 :P
If you are unclear on anything or I have missed something, please point it out :) I'll rectify it asap :)
Weekly Data Exercise
Some awesome uses of force effects, I even learnt a thing or two! nice work all.
This weeks we are making towers for the community project found here
Weekly Data Exercise #14
Alright so for the community project, which this time around is a TD, we are going to need some towers. Now for this one I have done most the planning out of the towers. Basically this weeks WDE is your going to be recreating a tower of the specifications I give, you can use what ever effects you like and I ask that the Advanced Data workers take up the more advanced towers to let the people that don't know the data editor in and out to have a shot at the easier towers for the community project. There may be a future exercise where we create some more unique towers, but not at this time. I will be leaving this exercise up for a while, as there are a fair few towers to be created. You can create more than one tower, but give others a chance to make some as well.
If you are going to create a tower, please just make a post saying "I am making advanced tower #1 (or whatever number)" This is just to stop several people making the same one, and their hard work not being used. If after 1-2 Days they have not posted their work, I will then open up that tower for someone else to work on. So keep an eye on first post, I will do my best to keep it updated with who is working on what and what has been completed.
Don't worry to much about the damage of your weapon, just focus on the effects and functionality of it, I will be scaling all the damage when I confine them into one map to balance with the creeps.
Cause we are trying to make a polished TD, I cannot promise that your tower won't be edited on after you have submitted it, you will still be credited for the work you created on the tower you make :)
Things to remember:
Beginner Towers
Tower 1
Unit: Hydra
Modification: projectile can hit two targets, but projectile must die after 4 range
Tower 2
Unit: Pylon
Weapon: Freezes all units nearby for 1 seconds
Weapon Cooldown: 3 seconds
Tower 3
Unit: Pylon
Weapon: Freezes all units nearby for 1 second and permanently slows movement speed by 50% hereafter Weapon Cool down: 3 seconds
Tower 4
Unit: Marauder
Weapon: Shoots its standard weapon at target point, if it hits a creep, it will explode and damage all units in 1 range
Weapon Cool down: 1.5 Seconds
Tower 5
Unit: Marauder(Dominion marauder)
Weapon: Same weapon as above but need to modify the projectile speed so it is 50% faster
Weapon Cool down: 1.5 Seconds
Tower 6
Unit: Point Defense Drone
Weapon: Shoots projectiles out in 8 SET directions (think N,NE,E,SE,S,SW,W,NW) when a target is in range, range is 4, each projectile can only hit one target
Weapon Cool down: 2 seconds
Tower 7==== (Exaken -completed)
Unit: Infestor
Weapon: Shoots corruption onto a target, this target is slowed by the corruption for 5 seconds, tower shouldn't shoot a unit all ready affected
Weapon cool down: 1.5 second
Tower 8==== (Exaken -completed)
Unit: Infestor
Weapon: Shoots corruption onto a target, this target is slowed by the corruption for 5 seconds, after 5 seconds it deals damage tower shouldn't shoot a unit all ready affected
Weapon cool down: 1.5 second
Tower 9==== (Exaken -completed)
Unit: Infestor
Weapon: Shoots corruption onto up to 20 targets, this target is slowed by the corruption for 5 seconds, after 5 seconds it deals damage tower shouldn't shoot a unit all ready affected
Weapon cool down: 1.5 second
Advanced Towers
Tower 1==== (kueken - completed)
Unit: Mule
Weapon: Shoots a ball (might require some work on getting a ball to make it looks like its rolling) that can hit a max of 10 targets in a straight line at target point
Ball: Use the soccer ball
Cooldown: 2 seconds
Tower 2==== (kueken -completed)
Unit: Mule
Weapon: See tower above, except shoots 3 balls next to each other
Tower 3==== (thealmaity -completed)
Unit: Pylon
Weapon: Slows units in range for 1 second, Slows permanently for 50% hereafter and also has a 25% chance to instantly kill a unit
Weapon Cool down: 3 seconds
Tower 4==== (aczchef)
Unit: Point Defense Drone
Weapon: Shoots fire out in 8 SET directions (think N,NE,E,SE,S,SW,W,NW) when a target is in range, range is 4, each flame can hit up to 3 targets
Weapon Cool down: 1.5 seconds
Tower 5==== (Borgdragon -completed)
Unit: Ghost Academy Building
Weapon: Shoots nukes at a target location, chosen by the owner of the unit. ( this one may be fairly tricky to pull off) the location also needs to be able ot be changed.
Weapon Cool down: 5
Tower 6
Unit: Zealot
Weapon: Boomerang tower, hits a total of 3 units, range of the weapon should go in an arch about 3 range Cooldown, 1 second after boomerang returns
Tower 7
Unit: Zealot
Weapon: Boomerang tower, hits a total of 7 units, range of the weapon should go in an arch about 3 range Cooldown, 1 second after boomerang returns
Tower 6
Unit: Zealot
Weapon: Boomerang tower, hits a total of 15 units, range of the weapon should go in an arch about 3 range Cooldown, 1 second after boomerang returns
Have an Idea for the WDE, post it here!