Thanks for the reply. I've checked the medic's heal ability and yes, there is an option to use vitals and cost. However its still based on a fraction of the cost of the unit. The ability is under Effect - Drain resource cost factor. So, I don't think it will work, unless i am looking at the wrong place.
@DrSuperEvil
Thanks for replying. I haven't tried it yet, but logically speaking it should work. Going to try it now, will post updates. On a side note, Effects - periodic effects. How long does it take for a tick to pass? 1 game second? or ?
hey all, From reading other threads, I know that repairing is done by an effect from the scv "Drain resource cost factor". So, is there any way NOT to use this for repairing and use something else instead?
For example, I want to repair my tank by 1hp/s for 1 mineral/s. However, my tank doesn't have any cost. So this "drain resource cost factor" doesnt really work in my situation.
Thanks in advance
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@Ranakastrasz
Thanks for the reply. I've checked the medic's heal ability and yes, there is an option to use vitals and cost. However its still based on a fraction of the cost of the unit. The ability is under Effect - Drain resource cost factor. So, I don't think it will work, unless i am looking at the wrong place.
@DrSuperEvil Thanks for replying. I haven't tried it yet, but logically speaking it should work. Going to try it now, will post updates. On a side note, Effects - periodic effects. How long does it take for a tick to pass? 1 game second? or ?
hey all, From reading other threads, I know that repairing is done by an effect from the scv "Drain resource cost factor". So, is there any way NOT to use this for repairing and use something else instead?
For example, I want to repair my tank by 1hp/s for 1 mineral/s. However, my tank doesn't have any cost. So this "drain resource cost factor" doesnt really work in my situation.
Thanks in advance