I am pretty sure that there is an option in a healer create effect to make the cost use vitals(like medic, but could use shield or life too), proportional to unit repair cost (separate from build cost, used by scv/mule) and maybe an option to use resources, but I am not sure.
The repair cost one would work fine, but would require you to make ever unit's repair cost equal to their hit points for it to work.
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@onslaughtbear: Go
I am pretty sure that there is an option in a healer create effect to make the cost use vitals(like medic, but could use shield or life too), proportional to unit repair cost (separate from build cost, used by scv/mule) and maybe an option to use resources, but I am not sure. The repair cost one would work fine, but would require you to make ever unit's repair cost equal to their hit points for it to work.