With your filters I do not think that would work because dead units gain the dead status but keep their other attributes. Rather have all allowed and dead required. Just use a Damage effect that targets the caster and has the Kill flag enabled.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Missile speed is determined by the mover used by the missile unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
With your filters I do not think that would work because dead units gain the dead status but keep their other attributes. Rather have all allowed and dead required. Just use a Damage effect that targets the caster and has the Kill flag enabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg