Ok so all Unit Birth events only have one Create action.
Silly question if this actor is not linked to the unit does it have any associated models? This is incase some other actor of yours has a Unit Birth event but no defined unit so it applies to all (an easy mistake).
Use a Unit type actor and not a Doodad type actor.
Create a model under the Models data type and select only the variant you want.
Get the actor to use the model.
As the Doodad actor counts as the same type as a Unit or Missile actor there is the cap of only being able to have one per unit so any extra result in the error sphere.
If you want it as an attachment use a Model type actor.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Ok so all Unit Birth events only have one Create action.
Silly question if this actor is not linked to the unit does it have any associated models? This is incase some other actor of yours has a Unit Birth event but no defined unit so it applies to all (an easy mistake).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The turning red is just the first three events and is a bug which cannot be fixed. Has no effect on their functionality.
Why is it creating an actor called Bogus Build?
Check the first three events at the very far top of the list (not shown in pic). Those are probably causing the conflict.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Use a Unit type actor and not a Doodad type actor.
Create a model under the Models data type and select only the variant you want.
Get the actor to use the model.
As the Doodad actor counts as the same type as a Unit or Missile actor there is the cap of only being able to have one per unit so any extra result in the error sphere.
If you want it as an attachment use a Model type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg