Actors :) in the actor, when its createdset its visibility to 0 before it creates the unit, also then create a timer say .2 seconds long and when the timer expires make the actor visible :)
Thats very nicely done, with a bit more work with the actors of the marauders that could be a nice ability. I'm not sure if there are any parachute looking objects you could attatch though... darn it :D
Kueken hit the nail on the head. If a system of papartroopers means that you learn how the drop pods woek etc and you learn something from the data editor in creating that ability then great!
If you can think of another way to recreate a similar looking ability. Then even better!
interpret it as you wish, and design it as you like :) I will leave it to your immagination, I provided a link to a site that will describe how napalm was used
Yet again, another amazing looking ability,I like how they come from different directions but not colide :) nice touch. looks like you put a fair bit of work into it :P
As Zenx1 said yes its not over powered :P much rofl. I don't think I have ever seen 16 AA turrets lined up waiting for an air unit, but all in al nice job! another really polished looking ability. I love the plasma looking explosions!
Going to run out of ideas, I can't beleive its friday allready. Seemed like the challanges were a bit of a hit last week so I will keep doing them throughout the week as I get time, Please give them a try, I will do them to see if we can get some different results of the same idea. Get a bit of variety out there :)
Also guys I have seen a lot of people posting saying the have attemped these exercises but I havn't seen them ask for help, if you get stuck please ask for help in this thread, We would like to see what you are trying to put together!
Weekly Data Exercise #4
This weeks Data Exercise is going to be some form of Aerial Support, So we are creating abilities this week, You can make it so that a ground unit calls in an airstrike or napalm or a air unit requests additional air support. Basically we are after more cool looking abilities. I will be posting specific challanges throughout the week with a bit more advanced requests to see who can put them together.
Criteria:
All thats required this week is that you use an air unit in your ability, whether its summoned in the ability or the air unit uses the ability does not matter.
Challenge
Challenge 1
Recreate a napalm drop, any air unit can do it, basically recreating an air unit flying over a unit and alighitng the ground beneath it causing the units underneath to flee from the fire and if they have been hit burning to their death.
Challenge 2
CAS - Close aerial support. A ground unit calls for a nearby air unit to assist (dunno if possible have a go, if not just summon one) the air unit will follow the ground unit and firing at any enemies that pose a threat to the ground unit.
Challenge 3
Immediate Evacuation! - A ground unit requests for an immediate evacuation, the air unit should fly in and LAND nearby the requesting unit and units should load in (a set time) and then the air unit should take off and head away from the posing threat.
Challenge 4
Paratroopers - I am interested in seeing how people come up with an idea to finish this one. Basically a ground int calls in for reinforcements and a air unit will fly over and drop units off, these units should fall to the ground slowly as to not cause damage to themselves.
Challenge 5
Kamikaze - Everyone should know what this word means, crazy pilots that fly into things and blow them up. And lets make this one a zerg ability!
I may post another couple of challenges in a couple of days. will see how these four go!
@ftbhrygvn: Go
Wow. Those are really unique looking ftb, I really like what you did with all of them
Ok one more challenge uploaded for the week
@Kueken531: Go
even if I could come up with another one... I am not sure I could make it challanging enough.
@Kueken531: Go
Evacuation is very nicely done! and so is paratroopers. awesome!
Glad you decided to head off the terrain units for one of them :P
@TheTAZsc: Go
what is the movement you are after? you want to move in a circle around the point?
@fosere: Go As for the unit appearing:
Actors :) in the actor, when its createdset its visibility to 0 before it creates the unit, also then create a timer say .2 seconds long and when the timer expires make the actor visible :)
anyone think of making the napalm ability sc2-esque? as in using plasma looking effects or something :P
@fosere: Go
Thats very nicely done, with a bit more work with the actors of the marauders that could be a nice ability. I'm not sure if there are any parachute looking objects you could attatch though... darn it :D
@Kueken531: Go
That is an awesome napalm ability. well recreated! you can tell a fair bit of work has gone into that :P
- also your call for air support is awesome too espeically how it can link to multiple flyers
@Kueken531: Go
Kueken hit the nail on the head. If a system of papartroopers means that you learn how the drop pods woek etc and you learn something from the data editor in creating that ability then great!
If you can think of another way to recreate a similar looking ability. Then even better!
@ftbhrygvn: Go
interpret it as you wish, and design it as you like :) I will leave it to your immagination, I provided a link to a site that will describe how napalm was used
@ftbhrygvn: Go
not quite, do you know much about napalm?
http://en.wikipedia.org/wiki/Napalm
it was basically setting an area of ground alight, and it would spread. It has been used in real world wars.
@ftbhrygvn: Go
Maybe will see who these ones go :P they are challenges, they may or may not be done :)
Updated first post with a few challenges, look forward to seeing the results!
@Kueken531: Go
Yet again, another amazing looking ability,I like how they come from different directions but not colide :) nice touch. looks like you put a fair bit of work into it :P
@BorgDragon: Go
Omg I completly forgot about those zerg drop pods, I should be able to implement something similar into my map!
@ftbhrygvn: Go
As Zenx1 said yes its not over powered :P much rofl. I don't think I have ever seen 16 AA turrets lined up waiting for an air unit, but all in al nice job! another really polished looking ability. I love the plasma looking explosions!
Weekly Data Exercise
Going to run out of ideas, I can't beleive its friday allready. Seemed like the challanges were a bit of a hit last week so I will keep doing them throughout the week as I get time, Please give them a try, I will do them to see if we can get some different results of the same idea. Get a bit of variety out there :)
Also guys I have seen a lot of people posting saying the have attemped these exercises but I havn't seen them ask for help, if you get stuck please ask for help in this thread, We would like to see what you are trying to put together!
Weekly Data Exercise #4
This weeks Data Exercise is going to be some form of Aerial Support, So we are creating abilities this week, You can make it so that a ground unit calls in an airstrike or napalm or a air unit requests additional air support. Basically we are after more cool looking abilities. I will be posting specific challanges throughout the week with a bit more advanced requests to see who can put them together.
Criteria:
Challenge
Challenge 1
Recreate a napalm drop, any air unit can do it, basically recreating an air unit flying over a unit and alighitng the ground beneath it causing the units underneath to flee from the fire and if they have been hit burning to their death.
Challenge 2
CAS - Close aerial support. A ground unit calls for a nearby air unit to assist (dunno if possible have a go, if not just summon one) the air unit will follow the ground unit and firing at any enemies that pose a threat to the ground unit.
Challenge 3
Immediate Evacuation! - A ground unit requests for an immediate evacuation, the air unit should fly in and LAND nearby the requesting unit and units should load in (a set time) and then the air unit should take off and head away from the posing threat.
Challenge 4
Paratroopers - I am interested in seeing how people come up with an idea to finish this one. Basically a ground int calls in for reinforcements and a air unit will fly over and drop units off, these units should fall to the ground slowly as to not cause damage to themselves.
Challenge 5
Kamikaze - Everyone should know what this word means, crazy pilots that fly into things and blow them up. And lets make this one a zerg ability!
I may post another couple of challenges in a couple of days. will see how these four go!
Have an Idea for the WDE, post it here!
Why not turn your results into an asset for others to use!