So basically you are saying Raynor's Super-Snipe is a 'traceline' spell? Since we see and can choose the path that the bullet goes? Except not up/down, obviously.
I'm thinking passives as in... passive upgrades kinda like in the campaign?? Not auras, but passives that if you have them, maybes changes how some of your spell(s)/attack(s) work... I dunno, to me I've got ideas for everything ;)
For future reference, for people posting ideas: the first WDE was an individual ability, with a somewhat broad term. Although it went well, there wasn't really much variety in the end. Entries like 'Create a Fire Spell' or 'Create a Cold Spell' are much more likely to get selected than a 'create a nuke that splits into 4 before impact' type entry.
You could also recreate some DND Spells, like in a broad general term.
Like one WDE you say "recreate a fire-based Spell from DND" and it would allow us to recreate any "fire" spell, from Fireball to Flame Arrow to Melf's Minute Meteors to Skull Trap to Burning Hands or Dragon's Breath.
Or Ice or Acid, or some kind of Necromancy spell like Wail of the Banshee or Abi-Dalzim's Horrid Wilting, or an Illusion spell like Phantasmal Killer, or any one of Bigby's Hands.
This would eliminate the "everyone make a Flame Arrow" types of WDEs where the end result is all the same, you know?
There's ALOT of spells available in DND, and it would be interesting to see how some of them might be implemented in the Data Editor.
Well, my one idea is perhaps to NOT get/make abilities that resemble those already in game? The sticky bomb sounds alot like the grenades that reapers get to throw in the campaign... it hits the ground, is delayed, then explodes. You could literally duplicate the ability then just change some Attach Points for the Target Impact or whatnot... have the grenade stick to target, you know? Same result either way.
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@Nahotnoj: Go
So basically you are saying Raynor's Super-Snipe is a 'traceline' spell? Since we see and can choose the path that the bullet goes? Except not up/down, obviously.
@Nahotnoj: Go
Good idea!
I originally read "with a Force Theme" and went "Star Wars? WTF?" HAHAHAHA!!
Looking forward to the Force WDE :P
@nevjmac: Go
I'm thinking passives as in... passive upgrades kinda like in the campaign?? Not auras, but passives that if you have them, maybes changes how some of your spell(s)/attack(s) work... I dunno, to me I've got ideas for everything ;)
For future reference, for people posting ideas: the first WDE was an individual ability, with a somewhat broad term. Although it went well, there wasn't really much variety in the end. Entries like 'Create a Fire Spell' or 'Create a Cold Spell' are much more likely to get selected than a 'create a nuke that splits into 4 before impact' type entry.
@jimmyz88: Go
You could also recreate some DND Spells, like in a broad general term.
Like one WDE you say "recreate a fire-based Spell from DND" and it would allow us to recreate any "fire" spell, from Fireball to Flame Arrow to Melf's Minute Meteors to Skull Trap to Burning Hands or Dragon's Breath.
Or Ice or Acid, or some kind of Necromancy spell like Wail of the Banshee or Abi-Dalzim's Horrid Wilting, or an Illusion spell like Phantasmal Killer, or any one of Bigby's Hands.
This would eliminate the "everyone make a Flame Arrow" types of WDEs where the end result is all the same, you know?
There's ALOT of spells available in DND, and it would be interesting to see how some of them might be implemented in the Data Editor.
like the idea or not, it is available ;)
@nevjmac: Go
Well, my one idea is perhaps to NOT get/make abilities that resemble those already in game? The sticky bomb sounds alot like the grenades that reapers get to throw in the campaign... it hits the ground, is delayed, then explodes. You could literally duplicate the ability then just change some Attach Points for the Target Impact or whatnot... have the grenade stick to target, you know? Same result either way.