Behaviors have a "Suppress Collision" flag available. They'll still collide with footprints (doodads, painted pathing, buildings, cliffs) but not other units. If you dont want them to collide with anything you're kind of out of luck, the only way to do that to an individual unit is via morphing it into a similar unit with different pathing flags.
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Behaviors have a "Suppress Collision" flag available. They'll still collide with footprints (doodads, painted pathing, buildings, cliffs) but not other units. If you dont want them to collide with anything you're kind of out of luck, the only way to do that to an individual unit is via morphing it into a similar unit with different pathing flags.