Well there are several ways to skin a cat and a merged banlist is not the only solution. There absolutely no reason you can't just manual add their id into the game where there is a absolutely no way for them to get around it. Now as for merged list, i don't how your reliably getting other people's codes besides making your own map to steal them which would quickly get you banned all together.
In reality the number of people that have the skill let alone willpower to bother going through the trouble is very very small compared to the total sc2 population.
And the problem with this is? Granted it would be nice if loading was able to detect banned people, but have you ban someone you really think they're going to waste their time trying to play a game they're banned from, unless of course they're trying to cheat it. I mean really there is a level to it. You want to ban people that are actually causing real issues and if you ask im sure most people would rather play a 5v6 then have 1 idiot continouly ruin it into a 2v6. In an reality a person being kick by ban is going as big issue or smaller as bnet dropping one person which is something everyone is used to by now (just kick before the other bank info loads and people can restart/host again).
My main question is do you think there would be issue with handle if you actually started using them in the programming to give admin right instead of using a password system?
@SouLCarveRR: Go
Well there are several ways to skin a cat and a merged banlist is not the only solution. There absolutely no reason you can't just manual add their id into the game where there is a absolutely no way for them to get around it. Now as for merged list, i don't how your reliably getting other people's codes besides making your own map to steal them which would quickly get you banned all together.
In reality the number of people that have the skill let alone willpower to bother going through the trouble is very very small compared to the total sc2 population.
@SouLCarveRR: Go
And the problem with this is? Granted it would be nice if loading was able to detect banned people, but have you ban someone you really think they're going to waste their time trying to play a game they're banned from, unless of course they're trying to cheat it. I mean really there is a level to it. You want to ban people that are actually causing real issues and if you ask im sure most people would rather play a 5v6 then have 1 idiot continouly ruin it into a 2v6. In an reality a person being kick by ban is going as big issue or smaller as bnet dropping one person which is something everyone is used to by now (just kick before the other bank info loads and people can restart/host again).
My main question is do you think there would be issue with handle if you actually started using them in the programming to give admin right instead of using a password system?