Possibly. I just know adding in third-party add-ons can sometimes not show for the other players or cause serious lag issues. Especially when it comes to weather effects. I'm not sure how big the add-on is since I haven't check it out but if it's works and looks really good then I'm going to assume it takes a good amount to run. Add that with your map full of custom data, triggers, terrain, server connection, player internet connection and computer hardware there is a good chance you could get a bad result when going live on Bnet. A lot of people lag within in custom maps due to too much happening at once or too many units on the screen. I couldn't imagine spawning rain like doodads across an entire map with up to 12 players in game all at the same time.
Also. If the add-on doesn't download with the map on Bnet, loading it up privately wont work. Not even if you did it publicly. You would get the same issue as if you were trying to use the "General - Set Next Map" action. Which works offline if you set up your folders correctly, but does not work online at all.
Any third-party add-on to the Galaxy Editor will most likely cause at least some lag issues, especially since the add-on is in BETA. Also I'd suggest testing it privately with some friends on Bnet to see how much it would affect the overall loading/fps drops when active compared to not active. Checking on Bnet is also good to make sure that others can see the weather effects since if they wont have the third-party add-on downloaded as you do.
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@BasharTeg: Go
Yes, but you were talking about uploading the mod separately if others weren't able to see the effects.
I assume it would be the same as loading a map within a map, which doesn't work.
@BasharTeg: Go
Possibly. I just know adding in third-party add-ons can sometimes not show for the other players or cause serious lag issues. Especially when it comes to weather effects. I'm not sure how big the add-on is since I haven't check it out but if it's works and looks really good then I'm going to assume it takes a good amount to run. Add that with your map full of custom data, triggers, terrain, server connection, player internet connection and computer hardware there is a good chance you could get a bad result when going live on Bnet. A lot of people lag within in custom maps due to too much happening at once or too many units on the screen. I couldn't imagine spawning rain like doodads across an entire map with up to 12 players in game all at the same time.
Also. If the add-on doesn't download with the map on Bnet, loading it up privately wont work. Not even if you did it publicly. You would get the same issue as if you were trying to use the "General - Set Next Map" action. Which works offline if you set up your folders correctly, but does not work online at all.
@BasharTeg: Go
Any third-party add-on to the Galaxy Editor will most likely cause at least some lag issues, especially since the add-on is in BETA. Also I'd suggest testing it privately with some friends on Bnet to see how much it would affect the overall loading/fps drops when active compared to not active. Checking on Bnet is also good to make sure that others can see the weather effects since if they wont have the third-party add-on downloaded as you do.