there is no connection from actors to effects, actors cannot launch any effect, but effects are able to create actors. if you remove a unit from the game, it normally doesnt trigger the death response unless you have checked the flag for it (disabled by default). I guess you have another trigger running (maybe unit leaves region?) which creates the debris. please check your overview-editor, check all creation actions and look out for your debris. if you are able to exclude triggers as reason you have to check, again, the unit. check if there is a effect on death set on the unit itself. then check all behaviours. then check all persistant effects maybe running on that unit.
- - update - -
are those rocks doodads or units (destructible? footprint disappears after death)? if it's a unit the above text fits. if not you have to check the actor of the unit. there must be an creation action within events for the rocks or set within death response. otherwise the rocks itself can have a creation event connected to an effect that runs on death, the death of the unit itself, the cancelation of a persistant effect, a buff being turned off.
remove unit from game normally does exactly what you want, i cannot believe that this doesnt work. is the death time set to -1 or any value different than 0?
does the unit have any behaviour triggering on death? or is the final effect set to something?
there is no connection from actors to effects, actors cannot launch any effect, but effects are able to create actors. if you remove a unit from the game, it normally doesnt trigger the death response unless you have checked the flag for it (disabled by default). I guess you have another trigger running (maybe unit leaves region?) which creates the debris. please check your overview-editor, check all creation actions and look out for your debris. if you are able to exclude triggers as reason you have to check, again, the unit. check if there is a effect on death set on the unit itself. then check all behaviours. then check all persistant effects maybe running on that unit.
- - update - -
are those rocks doodads or units (destructible? footprint disappears after death)? if it's a unit the above text fits. if not you have to check the actor of the unit. there must be an creation action within events for the rocks or set within death response. otherwise the rocks itself can have a creation event connected to an effect that runs on death, the death of the unit itself, the cancelation of a persistant effect, a buff being turned off.
remove unit from game normally does exactly what you want, i cannot believe that this doesnt work. is the death time set to -1 or any value different than 0? does the unit have any behaviour triggering on death? or is the final effect set to something?