Yeah, it's just a shame the exact same thing can be done by changing a single paramenter.
I've decided not to use a threat system anyway, I don't like how it works even with the build in priority system. The problem is if HeroA has a attack priority of 11 and HeroB has an attack priority of 12, the enemy will all try and attack HeroB, even if it means they run around in ciircles trying to attack him, completely ignoring HeroA who is standing near by.
I might end up doing similar to what you have mentioned as a taunt ability that fires once off instead, at least that could be useful.
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SC2 Name is Stark, author of Battle for Sky Fortress Battle for Sky Fortress Website and Forums