Yeah, it's just a shame the exact same thing can be done by changing a single paramenter.
I've decided not to use a threat system anyway, I don't like how it works even with the build in priority system. The problem is if HeroA has a attack priority of 11 and HeroB has an attack priority of 12, the enemy will all try and attack HeroB, even if it means they run around in ciircles trying to attack him, completely ignoring HeroA who is standing near by.
I might end up doing similar to what you have mentioned as a taunt ability that fires once off instead, at least that could be useful.
So you have to manually give targetting orders via a trigger? I know you can do that sort of thing, but it's still not possible to change the attack priority property so that the AI handles the rest.
Are there more specific actions that make it quite easily to do?
Regarding point #4, is it possible to access and change more unit properties if you do it directly via galaxy script as opposed to triggers? Or are you still limited to what can be done via triggers?
Still, I believe there is a portrait for the Tauren Marine, I think I saw it during a funmap, so you might want to check your Data Editor.
I've had a look and can't find it unless it's named differently, or part of a depency I'm not using. I guess I should include them all and see if it shows up :(
Here is a list that people can check before they ask:
Not Possible (that we know of)
Removing the flashlight from some units, including Tychus, Egon and Swann without modifying the model externally.
Using player color for some models incudling Tychus and Raynor without modifying the model externally (there might be a workaround by attaching other models)
Creating custom portraits from existing models
Changing a units Target - Attack Target Priority outside the data editor
Changing a players race during the game (and the race UI) - you can change their units, but not their underlying race.
impossible to get an XYZ point from a unit's attach point.
Let me know what needs to be added, or if anything on the list is actually possible.
Yeah, it's just a shame the exact same thing can be done by changing a single paramenter.
I've decided not to use a threat system anyway, I don't like how it works even with the build in priority system. The problem is if HeroA has a attack priority of 11 and HeroB has an attack priority of 12, the enemy will all try and attack HeroB, even if it means they run around in ciircles trying to attack him, completely ignoring HeroA who is standing near by.
I might end up doing similar to what you have mentioned as a taunt ability that fires once off instead, at least that could be useful.
So you have to manually give targetting orders via a trigger? I know you can do that sort of thing, but it's still not possible to change the attack priority property so that the AI handles the rest.
Are there more specific actions that make it quite easily to do?
Regarding point #4, is it possible to access and change more unit properties if you do it directly via galaxy script as opposed to triggers? Or are you still limited to what can be done via triggers?
It's irrelevant really, it's still impossible to change the underlying race.
For my use I specifically want to change the UI based on the race the player chooses after they are in-game via dialogs, but I can't :(
Yeah so what I meant was it's not possible with the current model, you have to export it and change it then import the new model.
I've had a look and can't find it unless it's named differently, or part of a depency I'm not using. I guess I should include them all and see if it shows up :(
So do you modify the Model Object, or do you need to modify the model in an external program?
Could please provide some quick steps on how to do this, I tried creating a custom camera and adding it but couldn't get anything to work.
I did lots of stuff in Wc3, but this wasn't actually one of them.
Okay so my point stands, you can't make custom portraits from existing models ;(
Okay I should have clarified that it's a list of things that people have asked that aren't possible at least without the aid of third party apps.
Regarding custom portraits, can this all be done in the GE, or do you need to setup the model externally and import it? I tried creating a portrait for the Tauren without any luck, if you know how then help would be appreciated: http://forums.sc2mapster.com/development/map-development/7600-can-you-make-your-own-portraits-from-existing-models/
Here is a list that people can check before they ask:
Let me know what needs to be added, or if anything on the list is actually possible.