Recently I have been messing with retexturing skyboxes and had some interesting results. Maybe you could make a WTE themed around skyboxes since for space platform maps the skybox is half of the terrain.
Use a Model type actor for fixed skyboxes and a Doodad actor for not fixed skyboxes. For some reason the fixed skybox actor bugs if you use SOps but actors attached to it can use any SOp without problems.
Rollback Post to RevisionRollBack
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Most of the co-op calldown panels are cutscenes so maybe we could do a WTE where we design calldown panels on the terrain using doodads?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok I have written the basic part of the tutorial:
https://sc2mapster.gamepedia.com/Tutorials/How_To_Modify_Skyboxes
Feedback is always welcomed.
Edit: Written the advanced part too.
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Ill get right on it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Recently I have been messing with retexturing skyboxes and had some interesting results. Maybe you could make a WTE themed around skyboxes since for space platform maps the skybox is half of the terrain.
Use a Model type actor for fixed skyboxes and a Doodad actor for not fixed skyboxes. For some reason the fixed skybox actor bugs if you use SOps but actors attached to it can use any SOp without problems.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Scbroodsc2: Go
Not seen my walker system yet have you?
Also you tried the .m3a files on them?
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Is it ergonomic?
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@Mozared: Go
Between sludgewater, the aciddeath2 and the pipegroundbigsewage texture I am sure we have alot to play with.
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Has there been a toxic lagoon exercise?
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I want to know if cutscene format files can be used to texture swap for screen containing doodads like the canastar monitors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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