O.O Man, if that's not close to HotS, I don't f** know what it is! But I'd change the exit vents for the mutas and such, and replace them for larger eggs, maybe the ultra ones from the Castanar mission.
Now I approve this snow. The bump didn't defect itself out, even in heights, and fits in more. Now this is a decent snow.
Also, on your Protoss installation? I liked that building where you shoved the crystal (Arbiter Tribunal, maybe?), but for the computer thingy, I kinda of imagined, honestly, that you'd copy the robotics facility model and set it's actor event to "Work Forever". The globe thing somewhat reminds of a computer, if you ask me.
Still, big improvement, you're going on a beneficial direction.
Well, good friend, excuse me for the criticism on my part, but I can clearly behold Terraining is not your forte. Wished there was a better way of defining it, but definitely your skills could use some more love.
Your snow world picture seems the most decent of your selection. I liked how the rock terrain (Supposedly Valhalla Rock, I use it frequently) differs to make a path. But your mountains are out of place, mostly because of the bump map for the snow. The bump simply makes the faults so obvious it's impossible to miss it. I'd want to review on the snow's bump map if I were you, maybe tweak it or, in the extreme of cases, change it a bit so it doesn't feel like an EA made mountain on the verge of an avalanche (Unless THAT's what it has to do with the campaign [Subjection, right], then it'd be alright and cool, at best. The avalanche, I mean.).
Then, your jungle world. While I appreciate your lucky placement of the spires near some cliffs, in the second picture, apart from a few doodads, the terrain feels flat and empty, just covered by Zerg creep because it needs to be there. You could try making some more doodads like trees to small rocks and have them feel like the Zerg are indeed consuming something other than pure, open land. You can even rescale them, which I confess, rescaling rocks and trees (all types) is one of the best in the editor. Clippling rocks together also somewhat feels good, as clipping (even painfully) is quite normal with rocks, including in the real world.
But I have to criticize your use of rock doodads, which I'm clearly seeing only two variations of it, and they're the tallest possible. A world is best defined by it's DIVERSITY of everything, even the pebbles in the ground. So far I've liked the rock placements in the last picture, but they feel too alone and explosive. You could very well vary more the rocks, and even rescale them, as they give more good shapes the more you tweak them around. Also, there's one of your waterfall pieces loose, not good, not good at all. :(
Finally, the second criticizing is on your Protoss encampment and your Protoss man-made cliff. I'm seeing human crates, Castanar floodlights and Castanar computers, something you should NEVER put in Protoss-related things. Even with HDRI recoloring, they still remain human and out of place. I'd suggest trading the flood lights for the small arch in the Protoss Aiur Small buildings then using a separate omni light (preferably blue) to differ it's illumination. For the computer, I'd either use the crystal building in the same doodad or download the Observatory asset here and use it as a doodad.
Either way, you still need to considerably IMPROVE terraining skills. You could look up my "Need some Critique" thread and even not be afraid of asking opinions from Mozared and company. Sad, but it's true, if you want help on terraining.
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@EivindL: Go
O.O Man, if that's not close to HotS, I don't f** know what it is! But I'd change the exit vents for the mutas and such, and replace them for larger eggs, maybe the ultra ones from the Castanar mission.
@Gradius12: Go
Now I approve this snow. The bump didn't defect itself out, even in heights, and fits in more. Now this is a decent snow.
Also, on your Protoss installation? I liked that building where you shoved the crystal (Arbiter Tribunal, maybe?), but for the computer thingy, I kinda of imagined, honestly, that you'd copy the robotics facility model and set it's actor event to "Work Forever". The globe thing somewhat reminds of a computer, if you ask me.
Still, big improvement, you're going on a beneficial direction.
Well, good friend, excuse me for the criticism on my part, but I can clearly behold Terraining is not your forte. Wished there was a better way of defining it, but definitely your skills could use some more love.
Your snow world picture seems the most decent of your selection. I liked how the rock terrain (Supposedly Valhalla Rock, I use it frequently) differs to make a path. But your mountains are out of place, mostly because of the bump map for the snow. The bump simply makes the faults so obvious it's impossible to miss it. I'd want to review on the snow's bump map if I were you, maybe tweak it or, in the extreme of cases, change it a bit so it doesn't feel like an EA made mountain on the verge of an avalanche (Unless THAT's what it has to do with the campaign [Subjection, right], then it'd be alright and cool, at best. The avalanche, I mean.).
Then, your jungle world. While I appreciate your lucky placement of the spires near some cliffs, in the second picture, apart from a few doodads, the terrain feels flat and empty, just covered by Zerg creep because it needs to be there. You could try making some more doodads like trees to small rocks and have them feel like the Zerg are indeed consuming something other than pure, open land. You can even rescale them, which I confess, rescaling rocks and trees (all types) is one of the best in the editor. Clippling rocks together also somewhat feels good, as clipping (even painfully) is quite normal with rocks, including in the real world.
But I have to criticize your use of rock doodads, which I'm clearly seeing only two variations of it, and they're the tallest possible. A world is best defined by it's DIVERSITY of everything, even the pebbles in the ground. So far I've liked the rock placements in the last picture, but they feel too alone and explosive. You could very well vary more the rocks, and even rescale them, as they give more good shapes the more you tweak them around. Also, there's one of your waterfall pieces loose, not good, not good at all. :(
Finally, the second criticizing is on your Protoss encampment and your Protoss man-made cliff. I'm seeing human crates, Castanar floodlights and Castanar computers, something you should NEVER put in Protoss-related things. Even with HDRI recoloring, they still remain human and out of place. I'd suggest trading the flood lights for the small arch in the Protoss Aiur Small buildings then using a separate omni light (preferably blue) to differ it's illumination. For the computer, I'd either use the crystal building in the same doodad or download the Observatory asset here and use it as a doodad.
Either way, you still need to considerably IMPROVE terraining skills. You could look up my "Need some Critique" thread and even not be afraid of asking opinions from Mozared and company. Sad, but it's true, if you want help on terraining.