The map lags to much for FPS. this is a small part of it. um up to 6000 doodads.
If you are going to singleplayer and don't want to compromise your viewdistance then you can just make a levelstream trigger and use fading.
Then eighter use global streaming or set up signal events for every polygon/texture-heavy model.
Could be even cooler with LOD based fading, using quater res files, but just a basic fade system is what you could come to expect from good looking games today.
After looking on this forum at you guys making nifty things I decided I'd try to make a nifty thing in my map. It's just a small cove with some defenders, but I'm not sure what else to put around it to make the feel more kind of lost in the wilderness.
If you are going to singleplayer and don't want to compromise your viewdistance then you can just make a levelstream trigger and use fading. Then eighter use global streaming or set up signal events for every polygon/texture-heavy model.
Could be even cooler with LOD based fading, using quater res files, but just a basic fade system is what you could come to expect from good looking games today.
So simple, yet so epic! Good job there!
@saltygrapes: Go
That is so awsome m8. Such depth.