Yeah, well, problem is, I tried copying the bridge actor and still it didn't work, the unit wouldn't cross. Unless I did something wrong, hence me asking a step by step tutorial on this.
Also, on the Terrain object, I've did it, but the problem, for me, is the angle: I need diagonal long bridges and it only supports horizontal or vertical. Otherwise, I'll simply have to redesign it all and that's the last thing I want to do at this progress stage.
I've been so far making some work with the map editor, and I've managed some stuff so far. I was able to make some improvised jungles and mountains of my own, which I will show soon to request some decent critique and in another post, naturally.
My problem is that, now, I'm making a Terran city, kind of like a metropolis in a 256x256 map. So far I've been doing fine, despite the severe limitations of doodads for that (Building and store variations, including houses, lack of other doodads such as playground toys, single chairs, umbrellas fit for food courts and others). My problem is, yup, the Bridges.
I've been trying so far as to make a bridge (Specifically, using the Mar Sara long bridge), but so far was met with problems.
I need help to make this long bridge walkable and not just a doodad. Can someone please help, with a step-by-step lesson?
Will be greatly appreciated.
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Did what you suggested yesterday, and it worked.
Sure it had a small glitch during crossing when there was a shadow misplacing, but I found out scaling the bridge upwards a bit solved it partially.
I think you should make this a tutorial, Ahli, particularly concerning making the modded bridge invisible.
Thank you very much guys! :)
Yeah, some screenies could translate it better.
Also, Mozared, I dled your map but I found no data altering whatsoever. Sorry. :(
Yeah, well, problem is, I tried copying the bridge actor and still it didn't work, the unit wouldn't cross. Unless I did something wrong, hence me asking a step by step tutorial on this.
Also, on the Terrain object, I've did it, but the problem, for me, is the angle: I need diagonal long bridges and it only supports horizontal or vertical. Otherwise, I'll simply have to redesign it all and that's the last thing I want to do at this progress stage.
Greetings.
I've been so far making some work with the map editor, and I've managed some stuff so far. I was able to make some improvised jungles and mountains of my own, which I will show soon to request some decent critique and in another post, naturally.
My problem is that, now, I'm making a Terran city, kind of like a metropolis in a 256x256 map. So far I've been doing fine, despite the severe limitations of doodads for that (Building and store variations, including houses, lack of other doodads such as playground toys, single chairs, umbrellas fit for food courts and others). My problem is, yup, the Bridges.
I've been trying so far as to make a bridge (Specifically, using the Mar Sara long bridge), but so far was met with problems.
I need help to make this long bridge walkable and not just a doodad. Can someone please help, with a step-by-step lesson?
Will be greatly appreciated.