Well, its basically just a flowchart. If done correctly, it makes it very very easy to see how everything connects together. To begin with, the relationships between different data types wasn't too clear to most of us who opened up the data editor for the first time.
Is there any possibility that someone could create a flowchart with microsoft visio documenting how critical (most commonly used) data elements interact with each other?
The flowchart should of course be as simple as possible and could be something along the lines of.
Unit -> (Can have) Behavior -> (Gives) Effect
I could probably draw it out on visio if someone could provide a good and simple paint image, but I don't know data that well. The arrows would of course represent how the elements interact with each other (Words in the brackets). In general, what I noticed is that behaviors are basically the equivalent of passives in WC3. Whereas effects create damage and all.
Once we post this on the wiki I'm sure it could help people learn data much more easily as diagrams can be easier to understand than words.
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@Helral: Go
Tidied it up a little. It made me curious.. Could anyone give me an example of how do armour upgrades interact with actors?
Either ways, great job :) It helped me understand data a teeny bit better.
@avogatro: Go
Well, its basically just a flowchart. If done correctly, it makes it very very easy to see how everything connects together. To begin with, the relationships between different data types wasn't too clear to most of us who opened up the data editor for the first time.
Is there any possibility that someone could create a flowchart with microsoft visio documenting how critical (most commonly used) data elements interact with each other?
The flowchart should of course be as simple as possible and could be something along the lines of.
Unit -> (Can have) Behavior -> (Gives) Effect
I could probably draw it out on visio if someone could provide a good and simple paint image, but I don't know data that well. The arrows would of course represent how the elements interact with each other (Words in the brackets). In general, what I noticed is that behaviors are basically the equivalent of passives in WC3. Whereas effects create damage and all.
Once we post this on the wiki I'm sure it could help people learn data much more easily as diagrams can be easier to understand than words.