I aint using any kind of system. That video there, if you were referring there was just to see I got torso twisting... -.-'
I posted that on purpose inside mouse detection system so some people would become selfish and jealous. Like Beider did. And he flamed me yes.
That system isnt mine so... I have nothing do do with that :P .
I have blank map and 1 model.
I can show my summary of project, but its quite big and I think few people will read it.
EDIT: w8 w8, mindworx, arent you guy behind that modification for wc3... how is it called ? Cant remember now. hm... Remind me pls.
Kerensky, NiNtoxicated, UmbraLamina and MikeTheSpike. Sry if there is someone else but those are people I can remember right now that are one of most helpful people on this forum.
EDIT: I am still looking for someone who can help me with few systems. Nobody is free ?
"Hm - question: How are you making the unit face the mouse all the time? Were you just clicking like a berzerker?"
No :) , I am not clicking, torso is facing the cursor all the time. Its a system that I cant take credits for. Genius behind this will reveal this when ready.
"Also, you already got movement and turning. The target lock isn't really hard to do. Why need another coder for that?"
I wont be using this kind of movement, this is FPS battle mech movement type, toggle forward/backwards and turn left/right.
I plan to use simple right click to move :).
I need A coder coz I want this to be done fast and reliable. I have one guy who is good with triggers and is quite helpful person. But I want to expand my point of view :) . So, if anyone can do this for me. That would be nice.
I have already made the model for that.
We tested its functions where model is one piece using TurretZ rotation. Or as 2 units, were torso is actor.
Works both ways, but using it as whole or one unit has some benefits so far. Dunno if Actors has some benefits over Turret tho.
Took this from Summary File I wrote about the project I am currently (trying) to work on.
"• Left mouse click to select/target
Selecting enemy unit will result in triggering action called „Target Lock on“. „Target Lock on“ means that torso of your unit will start facing selected enemy unit. This action will take some time. Note that torso twisting is ignoring any rotation or movement of lower part of your unit; the legz.
When torso of your unit is lined where its facing enemy unit, it will stay locked, no matter how
fast enemy unit is moving around you. Note that you can't start firing until you get an notification for that; it takes some extra time to calculate some things for your unit (concept thing).
Note that this is only way to accomplist target lock on. That will enable you firing with most of your weapons.
"
I am probbly talking about both. I dont know how powerful data editor is.
I am looking for few or at least one coder if there are any. Seems like its impossible to find some help when it comes to creating systems... sad... :(
http://forums.sc2mapster.com/development/galaxy-scripting-and-trigger-lib/5225-are-those-systems-possible/
Is what I need.
I aint using any kind of system. That video there, if you were referring there was just to see I got torso twisting... -.-'
I posted that on purpose inside mouse detection system so some people would become selfish and jealous. Like Beider did. And he flamed me yes.
That system isnt mine so... I have nothing do do with that :P .
I have blank map and 1 model.
I can show my summary of project, but its quite big and I think few people will read it.
EDIT: w8 w8, mindworx, arent you guy behind that modification for wc3... how is it called ? Cant remember now. hm... Remind me pls.
Kerensky, NiNtoxicated, UmbraLamina and MikeTheSpike. Sry if there is someone else but those are people I can remember right now that are one of most helpful people on this forum.
EDIT: I am still looking for someone who can help me with few systems. Nobody is free ?
"Hm - question: How are you making the unit face the mouse all the time? Were you just clicking like a berzerker?"
No :) , I am not clicking, torso is facing the cursor all the time. Its a system that I cant take credits for. Genius behind this will reveal this when ready.
"Also, you already got movement and turning. The target lock isn't really hard to do. Why need another coder for that?"
I wont be using this kind of movement, this is FPS battle mech movement type, toggle forward/backwards and turn left/right.
I plan to use simple right click to move :).
I need A coder coz I want this to be done fast and reliable. I have one guy who is good with triggers and is quite helpful person. But I want to expand my point of view :) . So, if anyone can do this for me. That would be nice.
I have already made the model for that.
We tested its functions where model is one piece using TurretZ rotation. Or as 2 units, were torso is actor.
Works both ways, but using it as whole or one unit has some benefits so far. Dunno if Actors has some benefits over Turret tho.
Took this from Summary File I wrote about the project I am currently (trying) to work on.
"• Left mouse click to select/target
Selecting enemy unit will result in triggering action called „Target Lock on“. „Target Lock on“ means that torso of your unit will start facing selected enemy unit. This action will take some time. Note that torso twisting is ignoring any rotation or movement of lower part of your unit; the legz.
When torso of your unit is lined where its facing enemy unit, it will stay locked, no matter how fast enemy unit is moving around you. Note that you can't start firing until you get an notification for that; it takes some extra time to calculate some things for your unit (concept thing).
Note that this is only way to accomplist target lock on. That will enable you firing with most of your weapons. "
I am probbly talking about both. I dont know how powerful data editor is.
I am looking for few or at least one coder if there are any. Seems like its impossible to find some help when it comes to creating systems... sad... :(
Anyone alive out there ?