Sounds good enough. I will help. Soon, I gonna finish model I am working on, so you will be able to use it. The one that is similar to madcat a bit. like a bit more heavy mad cat. Or some mix between MadCat and SuperNova.
Well, IMO, AoS type maps or DotA type maps are getting kinda old.
I mean, why taking battletech universe and making AoS type map. Its somehow too passive.
There is almost no control over your mech.
Sure, I can help you with resources for that map.
But I prefer something innovative.
Basically what my plans are for project is to create some kind of community for all teams that are creating mech type or futuristic type maps making their life easier. So they dont have to struggle for resources and feedback. This way they all can help each others.
I would like to regroup people that are interested in Mech type and futuristic type of games as well as old school arcade games with this spirit.
Basically I would like to make mappers life more simple. Creating some kind of organization that would share their resource and make resource specially for the organization.
So what kind of group is this ?
So, the features and conditions:
- Everyone with idea or experience withing limit can join the group. Where limits are something that is related with meches, futuristic wars, tanks... Starcraft 2 with more like only Terrain race as main race in the game or only pickable race. Terrain as game theme.
Teams inside organization/group. Each individual can achieve their goals(projects) easier with sharable resource and its own team.
- We would create our own resource specially for the organization, and those resource can be used in more projects. Resource can also be public, coz its good to share.
- Credits are going to the organization and mappers that are working on the project
- Cant remember more :)
As for as my idea goes, for project, I would like to create some kind of arcade game that we have been testing in Wc3 for past 6 months.
Gameplay is something like Robokill 2 with Mechwarrior 4 mechanics. Fast-paced gameplay aiming for fun with some tactical gameplay.
It also draws some gameplay from Tunnelers, upcoming game. Quite similar to be honest. Game just pooped up few weeks ago.
Everything is planned and fixed for the project to be ported into SC2. Well, the ideas, and some resource. What I need is more help from people that are willing and enjoying to make maps, models, concepts....
Some of my models for this project; Testing and things:
... and I will be making lots of futuristic models, tanks, meches, turrets...
I am playing MW4 MekTek for past 3 years and been hooked on Robokill 2 till I finished it xD. And I am Fan of Battletech universe..
I am modeling for past 3 years with some pauses. Soon I gonna start attending some high school related with 3d modeling and animating.
Some of Mech games:
Metal Warriors:
Cybernator:
Robokills 2:
Mechwarriors 4 MekTek:
Mechwarriors Living Legends:
And list goes on...
So if anyone is interested let me know. I will be glad to help with developing some of great ideas.ΕΎ
EDIT: Sry for block of test but its writing feature on this forum is kinda weak, I have to write codes instead using table for them :D .
No, its new custom made mech. If you mean that.
Turret is defensive robot that is fixed on one place. Placed. And cant move from that place. But there will be movable turrets also.
I will upload all my concepts when I get scanner.
Check model here: http://forums.sc2mapster.com/general/team-recruitment/3006-mech-type-map-fast-paced-arcade-type/#p10
Sounds good enough. I will help. Soon, I gonna finish model I am working on, so you will be able to use it. The one that is similar to madcat a bit. like a bit more heavy mad cat. Or some mix between MadCat and SuperNova.
Yea, I heard. I will help you with anything you need for your mech map off course. Yu can use my models if you want and ask me for requests.
I only hope you map wont be too similar to DotA. Coz I had enough of DotA :P, not in a bad way.
Well, IMO, AoS type maps or DotA type maps are getting kinda old. I mean, why taking battletech universe and making AoS type map. Its somehow too passive. There is almost no control over your mech. Sure, I can help you with resources for that map.
But I prefer something innovative.
Basically what my plans are for project is to create some kind of community for all teams that are creating mech type or futuristic type maps making their life easier. So they dont have to struggle for resources and feedback. This way they all can help each others.
Actually: http://forums.sc2mapster.com/general/team-recruitment/3006-mech-type-map-fast-paced-arcade-type/
And I plan to help anyone who can use my models. And who asks for requests.
Oh, also state your reason for joining.
I dont want people without that just want to join without any good reason. Will and potential is very important :D .
I will set up forums or something if we will menage to make some kind of group.
I would like to regroup people that are interested in Mech type and futuristic type of games as well as old school arcade games with this spirit.
Basically I would like to make mappers life more simple. Creating some kind of organization that would share their resource and make resource specially for the organization.
So what kind of group is this ? So, the features and conditions:
- Everyone with idea or experience withing limit can join the group. Where limits are something that is related with meches, futuristic wars, tanks... Starcraft 2 with more like only Terrain race as main race in the game or only pickable race. Terrain as game theme. Teams inside organization/group. Each individual can achieve their goals(projects) easier with sharable resource and its own team.
- We would create our own resource specially for the organization, and those resource can be used in more projects. Resource can also be public, coz its good to share.
- Credits are going to the organization and mappers that are working on the project
- Cant remember more :)
As for as my idea goes, for project, I would like to create some kind of arcade game that we have been testing in Wc3 for past 6 months. Gameplay is something like Robokill 2 with Mechwarrior 4 mechanics. Fast-paced gameplay aiming for fun with some tactical gameplay. It also draws some gameplay from Tunnelers, upcoming game. Quite similar to be honest. Game just pooped up few weeks ago. Everything is planned and fixed for the project to be ported into SC2. Well, the ideas, and some resource. What I need is more help from people that are willing and enjoying to make maps, models, concepts....
Some of my models for this project; Testing and things:
Mech 2:
Walk Fast = Link Removed: http://www.mediafire.com/?zzxgymojdjm
Stand - 4 = Link Removed: http://www.mediafire.com/?hmnqdnmgmd4
Mech 3:
RiggRunTest = Link Removed: http://www.mediafire.com/?homofzeummk
RiggRighLegTest = Link Removed: http://www.mediafire.com/?zlznyy3mwtx
... and I will be making lots of futuristic models, tanks, meches, turrets...
I am playing MW4 MekTek for past 3 years and been hooked on Robokill 2 till I finished it xD. And I am Fan of Battletech universe.. I am modeling for past 3 years with some pauses. Soon I gonna start attending some high school related with 3d modeling and animating.
Some of Mech games:
Metal Warriors: Cybernator: Robokills 2: Mechwarriors 4 MekTek: Mechwarriors Living Legends: And list goes on...
So if anyone is interested let me know. I will be glad to help with developing some of great ideas.ΕΎ
EDIT: Sry for block of test but its writing feature on this forum is kinda weak, I have to write codes instead using table for them :D .