" A lot of mapping teams die out or never finish their projects. This is where this organization strives. We work towards a finished project and don't give up. -
Past projects have been halted, as people have become busy with school and work"
Anyone else find that?
Also, your item request,
The "Throw" part is actually an ability. The item editor will be required to make abilities for items as well? That means behaviors, effects, buttons, models, movers, actors, and abilities.
And your extra 10 dollars "when the map is complete, and if it become popular" That is a lot of "if" for 10 dollars.
Honestly, I think you would do much better to recruit someone who knows what they are doing, and giving them some creative control. No one wants to make less than a dollar an hour to have someone standing over their shoulder telling them "IT MUST BE DONE LIKE THIS!" while they do intricate data work. Most people working under those conditions get paid 20-30 dollars an hour.
Also, to get more help, you should post how much you have done. If you just painted a pretty terrain, people might not want to waste their time contributing to a map that will never be complete. If it is 80% done, playable, and just needs these finishing touches, there is a better chance someone might help; to get their name on a completed map. Though judging by the list, it would appear as though the game is still missing large sections.
Just ideas, as to how you might find willing and able workers. your notion of "you should be blessed to do work for me that I an unable to do" will not get you nearly as far as say... not doing that.
" A lot of mapping teams die out or never finish their projects. This is where this organization strives. We work towards a finished project and don't give up. - Past projects have been halted, as people have become busy with school and work"
Anyone else find that?
Also, your item request,
The "Throw" part is actually an ability. The item editor will be required to make abilities for items as well? That means behaviors, effects, buttons, models, movers, actors, and abilities.
And your extra 10 dollars "when the map is complete, and if it become popular" That is a lot of "if" for 10 dollars.
Honestly, I think you would do much better to recruit someone who knows what they are doing, and giving them some creative control. No one wants to make less than a dollar an hour to have someone standing over their shoulder telling them "IT MUST BE DONE LIKE THIS!" while they do intricate data work. Most people working under those conditions get paid 20-30 dollars an hour.
Also, to get more help, you should post how much you have done. If you just painted a pretty terrain, people might not want to waste their time contributing to a map that will never be complete. If it is 80% done, playable, and just needs these finishing touches, there is a better chance someone might help; to get their name on a completed map. Though judging by the list, it would appear as though the game is still missing large sections.
Just ideas, as to how you might find willing and able workers. your notion of "you should be blessed to do work for me that I an unable to do" will not get you nearly as far as say... not doing that.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418