It is really difficult to find someone who is interested an open minded about working on someone's project. Just because of the fact that people do like creative control and just control in general. You have to be aggressive if you want people to help you. Don't wait for them to come to you. I have gotten lucky and found myself a terrainer to help me in my work and I even offered $600 dollars for his work, but he gracefully declined and he is STILL helping me 5 months later. I am also paying out $2-4 dollars per spell being made to another person.
I'm not trying to downplay your money arrangements here TMMagic, but even my payments are really low considering the amount of time that some people have to put into a project's creation. True enough - modding is free and we should be doing it for fun. But what if I don't want to do it for fun and get money? Well, you'd bet your ass I'd get a decent amount of money for 100+ hours of work! (Not $10/20). AND - if I did want to do it for fun, it'd be on my own accord and ideas.
Also - I do help other people from time to time. I usually am directly requested (Which is what I suggest you start doing on these forums). If I like someone's map and I've talked to them before, I'll ask them if they need help with anything and that's how I usually get involved in projects as well.
The way you are searching for talent is the most effective way to get people. MONEY! Time = money, as you may have heard. If that wasn't true, then employer's would go scouting on their own looking for people instead of having to negotiate payments. (Of course this isn't true right now cause of the recession)
My suggestion to you is to go out and look for people on your own and reach out to them rather than having people come to you. This is an aggressive approach and most effective especially if you don't want to dish out large amounts of money. Also - offer other forms of credit, for example state you have plans to put the map on the marketplace and that you will split revenue with team members - this is common in most start-up studios/projects. Of course 99.9% of projects proposed NEVER get finished. Also keep in mind the programmer's mentality! 90% of a project is made instantly. The rest of the 10% is what takes the longest.
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Project Rise of Nigma
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It is really difficult to find someone who is interested an open minded about working on someone's project. Just because of the fact that people do like creative control and just control in general. You have to be aggressive if you want people to help you. Don't wait for them to come to you. I have gotten lucky and found myself a terrainer to help me in my work and I even offered $600 dollars for his work, but he gracefully declined and he is STILL helping me 5 months later. I am also paying out $2-4 dollars per spell being made to another person.
I'm not trying to downplay your money arrangements here TMMagic, but even my payments are really low considering the amount of time that some people have to put into a project's creation. True enough - modding is free and we should be doing it for fun. But what if I don't want to do it for fun and get money? Well, you'd bet your ass I'd get a decent amount of money for 100+ hours of work! (Not $10/20). AND - if I did want to do it for fun, it'd be on my own accord and ideas.
Also - I do help other people from time to time. I usually am directly requested (Which is what I suggest you start doing on these forums). If I like someone's map and I've talked to them before, I'll ask them if they need help with anything and that's how I usually get involved in projects as well.
The way you are searching for talent is the most effective way to get people. MONEY! Time = money, as you may have heard. If that wasn't true, then employer's would go scouting on their own looking for people instead of having to negotiate payments. (Of course this isn't true right now cause of the recession)
My suggestion to you is to go out and look for people on your own and reach out to them rather than having people come to you. This is an aggressive approach and most effective especially if you don't want to dish out large amounts of money. Also - offer other forms of credit, for example state you have plans to put the map on the marketplace and that you will split revenue with team members - this is common in most start-up studios/projects. Of course 99.9% of projects proposed NEVER get finished. Also keep in mind the programmer's mentality! 90% of a project is made instantly. The rest of the 10% is what takes the longest.