Glad you guys have decided to switch to Starcraft 2. If you're serious about it though, I'd highly suggest you kill the C&C3 version and focus on the SC2 one entirely...with a project of your scope it is extremely difficult to finish a release for 1 engine, let alone 2. Keep in mind that the final 5-10% of any project will take much much more time than you could ever expect. Hell, for Mideast Crisis 2...it took us 6-8 months to polish our 2 faction beta into something we could release. Then we spent another 6-8 just polishing and iterating it more for the 2nd release...and tbh we could still have spent more time polishing.
I'd also suggest you guys rethink the resource system since switching to SC2 offers more options. I'd love to see a Dune RTS that used; spice, money and water as its 3 core resources. The interaction of the three is what makes it interesting, using spice for fremen-type units or selling it for money, using money to buy units, all units requiring water when built (but also is harvestable from fallen units)...and so on.
Either way, I can't wait to play a version of it (on either engine). Best of luck!
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Glad you guys have decided to switch to Starcraft 2. If you're serious about it though, I'd highly suggest you kill the C&C3 version and focus on the SC2 one entirely...with a project of your scope it is extremely difficult to finish a release for 1 engine, let alone 2. Keep in mind that the final 5-10% of any project will take much much more time than you could ever expect. Hell, for Mideast Crisis 2...it took us 6-8 months to polish our 2 faction beta into something we could release. Then we spent another 6-8 just polishing and iterating it more for the 2nd release...and tbh we could still have spent more time polishing.
I'd also suggest you guys rethink the resource system since switching to SC2 offers more options. I'd love to see a Dune RTS that used; spice, money and water as its 3 core resources. The interaction of the three is what makes it interesting, using spice for fremen-type units or selling it for money, using money to buy units, all units requiring water when built (but also is harvestable from fallen units)...and so on.
Either way, I can't wait to play a version of it (on either engine). Best of luck!