I recommend lowering the projectile launch point / raising the camera a bit as seen in the "update 1" video for a few of the weapons, they all look like they are being launched from a shoulder-mounted weapon instead of a hand held.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
Wow really? Thats like saying why ppl play SoTIS when there's a better dota on wc3, thats like saying why ppl spend there time making sc2bw when there's broodwar already. Really? Well I got an answer.
Maybe cuz its STARCRAFT???
get off my thread this is a recuiting thread I'm not gunna argue over this stupid issue. When the game goes into beta then comment on it. Atm there is nothing to argue about, your not even making the project you don't know what we have done. You havn't seen the other side of the story. So take your critism elsewhere.
Way to conclude an argument after only making your point, without hearing the rebuttal, very mature.
I was simply offering constructive criticism, which is something any good mapper takes into consideration. You should add something more to the game instead of just straight fps mechanics. No matter what you do it will be inferior to the games who can do it in their own client. It also will NOT be very popular over B.Net, especially with the inevitable lag.
I am making my criticism based off the videos and my own experience with B.Net, both mapping and gaming. To claim I don't know what I'm talking about in reference to your game, when all I have to go in is the video that you presented, is to insinuate that you did a poor job in creating the video. I make my criticism based on what is shown to me, give me something better to work with and I just might give you that praise you so desire.
Until you can prove me wrong, face the fact that lies before you, and work toward changing it.
If you're so determined to continue working, knowing full well that it won't be very successful, then by all means go right ahead and I wish you luck. Just don't waste all this time for the wrong reasons, as a friendly word of advice.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
THERE ISN'T LAG!!! FFS ACTUALLY LISTEN TO WHAT HE'S SAYING.
Listen to what other people are saying "FFS!"
you can't change the way input works over bnet.
Even if you could, and you got absolutely no lag, why would people play this over say, counter-strike, halo, CoD or any number of the other games that do it far better in their own client -.-
I'll give this game a try, in single player. As I have no desire to deal with the lag, nor would I honestly spend my time on this when all those other options are available to me.
So in short, it looks good so far, hope there's a single player, sucks it won't be very popular but if you're ok with that then good luck to ya, look forward to trying it out.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
I recommend lowering the projectile launch point / raising the camera a bit as seen in the "update 1" video for a few of the weapons, they all look like they are being launched from a shoulder-mounted weapon instead of a hand held.
Way to conclude an argument after only making your point, without hearing the rebuttal, very mature.
I was simply offering constructive criticism, which is something any good mapper takes into consideration. You should add something more to the game instead of just straight fps mechanics. No matter what you do it will be inferior to the games who can do it in their own client. It also will NOT be very popular over B.Net, especially with the inevitable lag.
I am making my criticism based off the videos and my own experience with B.Net, both mapping and gaming. To claim I don't know what I'm talking about in reference to your game, when all I have to go in is the video that you presented, is to insinuate that you did a poor job in creating the video. I make my criticism based on what is shown to me, give me something better to work with and I just might give you that praise you so desire.
Until you can prove me wrong, face the fact that lies before you, and work toward changing it.
If you're so determined to continue working, knowing full well that it won't be very successful, then by all means go right ahead and I wish you luck. Just don't waste all this time for the wrong reasons, as a friendly word of advice.
Listen to what other people are saying "FFS!"
you can't change the way input works over bnet.
Even if you could, and you got absolutely no lag, why would people play this over say, counter-strike, halo, CoD or any number of the other games that do it far better in their own client -.-
I'll give this game a try, in single player. As I have no desire to deal with the lag, nor would I honestly spend my time on this when all those other options are available to me.
So in short, it looks good so far, hope there's a single player, sucks it won't be very popular but if you're ok with that then good luck to ya, look forward to trying it out.
BNet lag will def kill this game. Hopefully there's a single player component.