Hey, I did my own comparison using the hot keyed unit abilities (skill buttons) to capture the movement inputs and as well as key pressed events twice now. I first tested this a few months ago after I posted this idea on the forums and didn't get any responses. I tested it out again today with 4 people toggling between the two systems in game (on my map). Honestly, there was no noticeable or measurable difference either time. If anything the hotkey method is more annoying because it keeps playing that damn noise, and it clutters the screen because you can't disable that part of the UI. I guess the only way to test it fully would be to do it with a full lobby and toggle between the two in game. I'm willing to help test this out with a full lobby just pm me with time you want to test and I'll be on if I'm not working.
Besides that, your shooter is looking great, love the custom weapon models and new terrain :P, looking forward to fragging you.
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Hey, I did my own comparison using the hot keyed unit abilities (skill buttons) to capture the movement inputs and as well as key pressed events twice now. I first tested this a few months ago after I posted this idea on the forums and didn't get any responses. I tested it out again today with 4 people toggling between the two systems in game (on my map). Honestly, there was no noticeable or measurable difference either time. If anything the hotkey method is more annoying because it keeps playing that damn noise, and it clutters the screen because you can't disable that part of the UI. I guess the only way to test it fully would be to do it with a full lobby and toggle between the two in game. I'm willing to help test this out with a full lobby just pm me with time you want to test and I'll be on if I'm not working.
Besides that, your shooter is looking great, love the custom weapon models and new terrain :P, looking forward to fragging you.