I think the best way to get in on one of these alpha tests is to join channel strikecraft any time you log on. They test pretty often, and thats usually the first place they look for more people.
I think there is a lot of confusion between latency and lag here. I tested the game with them a few times, and I would like to explain.
Latency is the unavoidable delay between input and reaction (I press W, how long until I move forward?) caused by connection speed and BNET's inherent slowness.
Lag is when a computer can not handle the amount of tasks it is being given in real time, and thus slows down the game to compensate (often causing stuttering of the screen and a "blank is slowing down the game" message).
This map avoids lag by using the data editor for WASD movement. Because Triggers do not discriminate against what key was pressed, if a single "key pressed" event is used, then network traffic is generated every time ANY key is pressed. Which may cause lag on slower connections/computers.
Comparisons between trigger/data WASD movements are proving that latency is unavoidable. This map is avoiding lag, not latency, with all its special considerations.
From playing the game, I can tell you that they have achieved what they have set out to do. There is very little lag, although there is the standard latency. While annoying, the latency was much more bearable than any lag would have been.
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@thePanthurr: Go
I think the best way to get in on one of these alpha tests is to join channel strikecraft any time you log on. They test pretty often, and thats usually the first place they look for more people.
I think there is a lot of confusion between latency and lag here. I tested the game with them a few times, and I would like to explain.
Latency is the unavoidable delay between input and reaction (I press W, how long until I move forward?) caused by connection speed and BNET's inherent slowness.
Lag is when a computer can not handle the amount of tasks it is being given in real time, and thus slows down the game to compensate (often causing stuttering of the screen and a "blank is slowing down the game" message).
This map avoids lag by using the data editor for WASD movement. Because Triggers do not discriminate against what key was pressed, if a single "key pressed" event is used, then network traffic is generated every time ANY key is pressed. Which may cause lag on slower connections/computers.
Comparisons between trigger/data WASD movements are proving that latency is unavoidable. This map is avoiding lag, not latency, with all its special considerations.
From playing the game, I can tell you that they have achieved what they have set out to do. There is very little lag, although there is the standard latency. While annoying, the latency was much more bearable than any lag would have been.