Thank god for the people who pushed to have these ...
- New trigger event for Behavior apply/remove
– Lighting can now be set per player
– Added unit specific Halo support for pre-targeting (Thanks LoL Right?)
– Custom unit status bar support added
– Added new in-game pathing display that shows the path a unit will take on the minimap
– Added self-cast hotkey support
– Added Font Glow support
The only thing I think needs to be added from a very first initial view of the Arcade -
When you are looking at screenshots/images in full view mode, why can't I click on the left hand side of the image to go back, and the right hand side to go forward? Why do I have to push those tiny tiny tiny buttons -_-
OMG OMG OMG OMG ... there is now a little flash when abilities finish their cooldown ... thank god for the designer who did that ... I want to kiss them ... we are getting a lot more polish in Starcraft II now and a lot better design decisions are being made. <3 Thankyou guardian blizz developer who added that.
But - I have noticed one thing, the powerup spawners that Dryeyce has made are stuffing up (they are made in Data not triggers) ... Poor Dryeyece ... I got off lucky in comparision ... I have noticed about 4-5 errors that show up in the MSG log relating to Actors ... I am sure he will have it fixed in seconds.
EDIT>
Also there is a temperature gauge under the FPS when you press Ctrl+Alt+F. That is an awesome little addition ... Does anyone know if we can get local time or server time yet?
I work in EN-GB and Dryeyece works in EN-US and we have never had a problem having to localize anything. So I am not sure what is happening there.
Speaking of you ... I played your map ... I searched for "dark" and your map came up (on the beta) and I played it before I realised it was yours ... your little icon got my attention - gratz :)
@DogmaiSEA: Go
You are still probably screwed dogmai, sorry.
You got in before the edit - it fixed itself ... apart from all Hotkeys with W being disabled now due to Warp In which overrules everything - it is going fine, it looks and plays like it did before, you wouldn't be able to tell the difference and I get a brand new debugger. We can be lucky sometimes ...
I have found one problem, the new "Warp In" hotkey disables all other hotkeys with "W" - at least for Tofu ... I will have to get Dryeyece to look into it.
If you made abilities using the W key, you might want to check this ... all other hotkeys appear fine.
Basically I loaded up Tofu and it was destroyed (ie - failing to load anything) ... it gave me this error -
00:00:00.00 Scri: Script load failed: Error parsing function line, possibly invalid variable name/function call or missing } at end of function.
However, it did not give me a line number to check the script file so I got pissed off.
I disabled my entire Init script and tested it - it ran without problems.
Because my engine is modular, I enabled things one at a time to see if it worked ... got about half way and thought stuff this, I will just re-enable everything and give it a shot.
It worked, and fixed itself.
If you get the same error disable everything in your Init script, save it, re-enable, and it should be fixed.
Tofu is going strong, unaffected by 1.5 (apart from this hiccup), and I even made the Arcade icon last night, and I am making the how to play images now - so that should give you guys some idea where we are at :D
So after playing a game or two on SEA ... Open Lobbies ... why the fuck wasn't this implemented 2 years ago? Do you have any fucken idea how much this changes the Sc2 scene!? It is fun now ... it is fucken fun ... I want to play Starcraft II because of the open lobbies ... my fucken god ... better late than never.
All "OLD" custom maps are still available - it is a sea of grey. Makes sense - give people a week to update their maps then stop them from showing up. Better than having an empty arcade.
Update, it appears quite a few options may get reset so you might need to reconfigure graphics options / mouse speed options etc. My mouse speed was really slow compared to before the patch, which is why I noticed.
I have an SSD as well, it only took a minute or two to optimize it, but I had to make room to optimize it and transfering off the ssd to the raid is slow.
I watched my drives during the process and it used 10gb at it's peak of optimizing ... then the patch was 1.2gb download. (The 10gb was copying and pasting or some other form of rearranging because it frees it up after).
The patch requires about 150mb to download to playable ... 1.2gb to be optimal.
Thank god for the people who pushed to have these ...
- New trigger event for Behavior apply/remove
– Lighting can now be set per player
– Added unit specific Halo support for pre-targeting (Thanks LoL Right?)
– Custom unit status bar support added
– Added new in-game pathing display that shows the path a unit will take on the minimap
– Added self-cast hotkey support
– Added Font Glow support
The only thing I think needs to be added from a very first initial view of the Arcade -
When you are looking at screenshots/images in full view mode, why can't I click on the left hand side of the image to go back, and the right hand side to go forward? Why do I have to push those tiny tiny tiny buttons -_-
OMG OMG OMG OMG ... there is now a little flash when abilities finish their cooldown ... thank god for the designer who did that ... I want to kiss them ... we are getting a lot more polish in Starcraft II now and a lot better design decisions are being made. <3 Thankyou guardian blizz developer who added that.
But - I have noticed one thing, the powerup spawners that Dryeyce has made are stuffing up (they are made in Data not triggers) ... Poor Dryeyece ... I got off lucky in comparision ... I have noticed about 4-5 errors that show up in the MSG log relating to Actors ... I am sure he will have it fixed in seconds.
EDIT>
Also there is a temperature gauge under the FPS when you press Ctrl+Alt+F. That is an awesome little addition ... Does anyone know if we can get local time or server time yet?
@TheAlmaity: Go
I work in EN-GB and Dryeyece works in EN-US and we have never had a problem having to localize anything. So I am not sure what is happening there.
Speaking of you ... I played your map ... I searched for "dark" and your map came up (on the beta) and I played it before I realised it was yours ... your little icon got my attention - gratz :)
You got in before the edit - it fixed itself ... apart from all Hotkeys with W being disabled now due to Warp In which overrules everything - it is going fine, it looks and plays like it did before, you wouldn't be able to tell the difference and I get a brand new debugger. We can be lucky sometimes ...
I have found one problem, the new "Warp In" hotkey disables all other hotkeys with "W" - at least for Tofu ... I will have to get Dryeyece to look into it.
If you made abilities using the W key, you might want to check this ... all other hotkeys appear fine.
So I am rewriting this post ...
Basically I loaded up Tofu and it was destroyed (ie - failing to load anything) ... it gave me this error -
00:00:00.00 Scri: Script load failed: Error parsing function line, possibly invalid variable name/function call or missing } at end of function.
However, it did not give me a line number to check the script file so I got pissed off.
I disabled my entire Init script and tested it - it ran without problems.
Because my engine is modular, I enabled things one at a time to see if it worked ... got about half way and thought stuff this, I will just re-enable everything and give it a shot.
It worked, and fixed itself.
If you get the same error disable everything in your Init script, save it, re-enable, and it should be fixed.
Tofu is going strong, unaffected by 1.5 (apart from this hiccup), and I even made the Arcade icon last night, and I am making the how to play images now - so that should give you guys some idea where we are at :D
So after playing a game or two on SEA ... Open Lobbies ... why the fuck wasn't this implemented 2 years ago? Do you have any fucken idea how much this changes the Sc2 scene!? It is fun now ... it is fucken fun ... I want to play Starcraft II because of the open lobbies ... my fucken god ... better late than never.
Fuuuuuuuuuuuuuuu taintedwisp.
Also > My "Open games" wasn't showing anything ... it took me a while to see that it had defaulted to "Puzzle" instead of "All Genres" ...
All "OLD" custom maps are still available - it is a sea of grey. Makes sense - give people a week to update their maps then stop them from showing up. Better than having an empty arcade.
Update, it appears quite a few options may get reset so you might need to reconfigure graphics options / mouse speed options etc. My mouse speed was really slow compared to before the patch, which is why I noticed.
I have an SSD as well, it only took a minute or two to optimize it, but I had to make room to optimize it and transfering off the ssd to the raid is slow.
I watched my drives during the process and it used 10gb at it's peak of optimizing ... then the patch was 1.2gb download. (The 10gb was copying and pasting or some other form of rearranging because it frees it up after).
The patch requires about 150mb to download to playable ... 1.2gb to be optimal.
After patch is downloaded the installation must be optimized (takes 15-60mins).
ATM I am stuck, it says I have insufficient space on my HD to be optimized (4.5gb) ... wtf ...
EDIT> I got it up to 6.5gb free and now I am moving my Adobe installation onto the Raid to free up 12gb -_-
No bloody comment.
It was when they changed all the layout stuff ... it broke the majority of maps using custom UI.
Please ... for the love of god ... don't be a repeat of 1.3 -_-
For once common sense prevails, bravo Blizzard, bravo. :)
(Sif 28 new posts were made while you were writing this post ... I do not type that slowly.)